Sgt. Cookie
Terrarian
Sand gun. who ever, actually crafts this?
Someone who uses it in conjunction with ammo-reducing effects to get an unlimited quantity of sand?
Sand gun. who ever, actually crafts this?
Yay! now I can make... glass.....Someone who uses it in conjunction with ammo-reducing effects to get an unlimited quantity of sand?
Yay! now I can make... glass.....
Or just get infinite sand from new wordls in the time it would take to grind all those mandibles.Glass bottles for Alchemy, glass furniture, glass walls, Terraria (Terrariums), Water/Lava glass. The list goes on.
Build a desert farm for whichever reason suits you(me it would be cacti for a themed house or endless supply of potion related things)Or just get infinite sand from new wordls in the time it would take to grind all those mandibles.
Most useless thing for me would have to be the dr bones zombie. I NEVER find him.
Except for the whole "hit every shot" and "hit around 180 degree corners" thing.Chlorophyte bullet, worse than crystal bullet and really expensive.
But the thing is, you shouldn't be GRINDING too much for rng things. Its funner just to have them drop randomly like they're meant to! On my most recent playthrough the first mob I killed in hardmode dropped a Celestial Frost StaffEverything that requires RNG. Too time-consuming for too little benefit - the time wasted gathering random drops/killing the same boss ad nauseam just to find out the "uber" weapon everyone's talking about is not as impressive as one would expect from something that took forty boss fights to get.
Keep in mind, thats your opinion. Yes rdm is TOO important in 1.2. But the thrilling bit is forgetting some items even exist, and just suddenly coming up with the key to the universe from shooting a skeleton.I don't see what's there to laugh about. Random drops of static/barely changing items is as far removed from fun as a game can get. Fortunately devs said they're trying to tune down on that cheap, boring and unbalanced game mechanic for 1.3.
Me, actually, it's actually VERY helpful for intentional biome spread when using Pearlsand/Ebonsand/CrimsandSand gun. who ever, actually crafts this?
Glass+silk=molotovs, You know you want to set the world on fire...Yay! now I can make... glass.....
There should be like, a more powerful Flare Gun, and it uses all the same flares as the normal one, but ALSO better flares, like Cursed/Ichor flares, as well as frost flares and Shadow flares, since 1.3 is adding Shadowflames.Glass+silk=molotovs, You know you want to set the world on fire...
...Speaking of, Terraria REALLY needs more pyromaniac weapons. RE LOGIC!! Give us a hardmode flaregun with actual combat potential so we can burn this world down.
Probably platinum coins, they don't do anything! :3
Hammush. It is super expensive, only available after a Mech Boss has been defeated, and it's only slightly better than the pwnhammer which only has the purpose of destroying demon/crimson altars and can be gotten for free every time you kill the WoF. By the time you can get it, you will have destroyed most of the altars that you deem necessary. After enough altars have been destroyed you can still use your molten hamaxe for most of hardmode which is still very fast and doesn't take up an extra inventory space like the Hammush and Pwnhammer do.