SzGamer227
Spazmatism
Yes, the Hardode Dungeon enemies inflict a bunch of debuffs, but why not go a step further?
Blue Armored Bones should inflict Broken Armor 1/5 of the time for 60 seconds. Why?
This guy can inflict Broken Armor 1/6 (16.7%) for 5 minutes.
These guys can only inflict it for a few measly seconds. It seems unfair.
Next up, the Rusty Armored company. I think they should be able to inflict the Weakness debuff in addition Bleeding. They're wielding pointy rusty things. Tetanus, anyone?
Finally, at Fruitbat's request, I've added the Giant Cursed Skull, who needs to inflict the Cursed debuff like its little brother.
This would make farming the Nazar easier and make perfect sense at the same time.
Well, that's it. Feedback is appreciated.
Blue Armored Bones should inflict Broken Armor 1/5 of the time for 60 seconds. Why?
Next up, the Rusty Armored company. I think they should be able to inflict the Weakness debuff in addition Bleeding. They're wielding pointy rusty things. Tetanus, anyone?
Finally, at Fruitbat's request, I've added the Giant Cursed Skull, who needs to inflict the Cursed debuff like its little brother.
This would make farming the Nazar easier and make perfect sense at the same time.
Well, that's it. Feedback is appreciated.
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