Ami
Terrarian
Inspired by another topic, it occurs to me that many of us think weapons are bad or unusable, simply because we know what we like. But, do we know what we DON'T like? What's a worthy investment of your time and resources? In the case of polls which have multiple items bunched together, such as the ore swords, pick only the best one. If you love silver sword, but think iron sword is a waste of the bars, vote as if this were a poll for silver sword. I'll be logging these in a spreadsheet and making a compilation of which items users think are good, bad, OP, or a waste of space.
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Eight: Bee Gun, Bee Keeper, Bee's Knees, Beenade
While these weapons have limited usefulness, spawning the witch doctor is high priority for me, and due to the ease with which abeeminations are created, farming queen bee is a great source of money in pre-hardmode. Because of this, I always have access to the full suite of bee weapons every game with no extraneous farming. Bee Gun is really good at taking out skeletron, too, as it provided sustained homing damage while you work on dodging to stay alive. My only gripe is that after skeletron, dungeon, and whatever needs to be done in underworld, they're done. There's no saving them. They're worse than useless in hardmode, due to enemy defense reducing damage to 1, and the bees triggering their invulnerability.
If I kill the 9-ish queen bees and don't get a bee gun, however, I'll find another way to beat skeletron. It's not 100% indispensable.
TL, DR: I get them every game, despite only being useful for a short time.
Day 1 - Ore Swords - 2.41 - Everyone agrees these are not very good, but have no idea how to improve them.
Day 2 - Ore Bows - 3.41
Day 3 - Grenades - 3.28
Day 4 - Normal Yoyos - 3.7
Day 5 - Normal Boomerangs - 3.47 - 1 and 6 votes. Love 'em or hate 'em.
Day 6 - Normal Flails - 2.04 - Even lower than silver sword!
Day 7 - Pistols - 4.12 - nearly 1.5x the votes on this poll, and almost exclusively positive things to be said about guns.
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Eight: Bee Gun, Bee Keeper, Bee's Knees, Beenade
While these weapons have limited usefulness, spawning the witch doctor is high priority for me, and due to the ease with which abeeminations are created, farming queen bee is a great source of money in pre-hardmode. Because of this, I always have access to the full suite of bee weapons every game with no extraneous farming. Bee Gun is really good at taking out skeletron, too, as it provided sustained homing damage while you work on dodging to stay alive. My only gripe is that after skeletron, dungeon, and whatever needs to be done in underworld, they're done. There's no saving them. They're worse than useless in hardmode, due to enemy defense reducing damage to 1, and the bees triggering their invulnerability.
If I kill the 9-ish queen bees and don't get a bee gun, however, I'll find another way to beat skeletron. It's not 100% indispensable.
TL, DR: I get them every game, despite only being useful for a short time.
Day 1 - Ore Swords - 2.41 - Everyone agrees these are not very good, but have no idea how to improve them.
Day 2 - Ore Bows - 3.41
Day 3 - Grenades - 3.28
Day 4 - Normal Yoyos - 3.7
Day 5 - Normal Boomerangs - 3.47 - 1 and 6 votes. Love 'em or hate 'em.
Day 6 - Normal Flails - 2.04 - Even lower than silver sword!
Day 7 - Pistols - 4.12 - nearly 1.5x the votes on this poll, and almost exclusively positive things to be said about guns.