Ami
Terrarian
Inspired by another topic, it occurs to me that many of us think weapons are bad or unusable, simply because we know what we like. But, do we know what we DON'T like? What's a worthy investment of your time and resources? In the case of polls which have multiple items bunched together, such as the ore swords, pick only the best one. If you love silver sword, but think iron sword is a waste of the bars, vote as if this were a poll for silver sword. I'll be logging these in a spreadsheet and making a compilation of which items users think are good, bad, OP, or a waste of space.
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Eleven: Nimbus Rod
It's sustained damage for a minimal mana cost. It can be used on every character efficiently, and it's got a highly respectable 1/15 drop rate. If I'm not playing for speed, or in a challenge that restricts the use of this item, I'll try to farm for it every single game as a top priority when it's raining. Despite the fact you can farm for this the second you enter hard mode, this weapon is amazing vs monsters as late as the celestial pillars, as is shown in the hardcore videos in my signature. If there was a stronger endgame version of this, I'd straight up call it overpowered.
Pre-Hardmode items
Day 7 - Pistols - 4.14 - (34 votes)
Day 4 - Yoyos - 4.00 - (12 votes)
Day 8 - Covered in BEES! - 3.81 - (21 votes) - Surpassed by yoyos
Day 5 - Boomerangs - 3.44 - (18 votes)
Day 2 - Ore Bows - 3.48 - (25 votes)
Day 10 - Gem Staves - 3.37 - (8 votes)
Day 3 - Grenades - 3.34 - (23 votes)
Day 9 - Throwing knife/shuriken family - 2.69 (13 votes)
Day 1 - Ore Swords - 2.52 - (21 votes) - Everyone agrees these are not very good, but have no idea how to improve them.
Day 6 - Flails - 2.04 - (24 votes)
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Eleven: Nimbus Rod
It's sustained damage for a minimal mana cost. It can be used on every character efficiently, and it's got a highly respectable 1/15 drop rate. If I'm not playing for speed, or in a challenge that restricts the use of this item, I'll try to farm for it every single game as a top priority when it's raining. Despite the fact you can farm for this the second you enter hard mode, this weapon is amazing vs monsters as late as the celestial pillars, as is shown in the hardcore videos in my signature. If there was a stronger endgame version of this, I'd straight up call it overpowered.
Pre-Hardmode items
Day 7 - Pistols - 4.14 - (34 votes)
Day 4 - Yoyos - 4.00 - (12 votes)
Day 8 - Covered in BEES! - 3.81 - (21 votes) - Surpassed by yoyos
Day 5 - Boomerangs - 3.44 - (18 votes)
Day 2 - Ore Bows - 3.48 - (25 votes)
Day 10 - Gem Staves - 3.37 - (8 votes)
Day 3 - Grenades - 3.34 - (23 votes)
Day 9 - Throwing knife/shuriken family - 2.69 (13 votes)
Day 1 - Ore Swords - 2.52 - (21 votes) - Everyone agrees these are not very good, but have no idea how to improve them.
Day 6 - Flails - 2.04 - (24 votes)
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