DatPedro
Skeletron
Most events in game are based in moons(blood moon, pumpkin moon, solar eclipse, frost moon, lunar event), so why not making a event based in the sun?(i did some greek mythology research )
Bosses are sun deities.
*The event has 5% chance to happen at the start of each day.
Aesthetic Features:
-All NPC's wear sunglasses.
-Sun gets bigger
Gameplay features:
-Rarely slimes start burning, dealing more damage but losing life.
-Sometimes a solar ray will fall like a fallen star dealing 9999 damage on hit(if it hits). Player don't die, instead screen goes white for 3 secs unless he's wearing sunglasses(can be in vanity). No drops from it.
-New Enemies
PRE-HM EVENT
HM EVENT
WAVE SCHEDULE
Pre-HM
Wave 1-Sun Slime
Wave 2-Sun Wizard and Slime
Wave 3-Sun Wizard, slime, and thief
Wave 4-Sun Wizard, Slime, Thief and Knight
Wave 5-Helios
HM
Wave 1-Sun Priest and Sun Slime
Wave 2-Sun Priest, Rogue and Slime
Wave 3-Sun Priest, Rogue, Slime and Knight
Wave 4-Hyperion and Sun Priests
[/spoiler]
Sprites needed.
Bosses are sun deities.
*The event has 5% chance to happen at the start of each day.
Aesthetic Features:
-All NPC's wear sunglasses.
-Sun gets bigger
Gameplay features:
-Rarely slimes start burning, dealing more damage but losing life.
-Sometimes a solar ray will fall like a fallen star dealing 9999 damage on hit(if it hits). Player don't die, instead screen goes white for 3 secs unless he's wearing sunglasses(can be in vanity). No drops from it.
-New Enemies
PRE-HM EVENT
Enemies:
Sun Slime:
Yellow Slime size
35 HP
10 Damage
5 Defense
Drops:
Slime staff-0,01%
Gel 1-10-100%
Sun Gel 1-5-2%
Sun Wizard:
Dark Caster size
Teleports
15 Damage
60 HP
9 Defense
Drops:
Robe-10%
Ruby Staff-2%
Sun Knight:
Player size
20 Damage
60 HP
12 Defense
He is slow.
Drops:
Sun Sword-2%
Sun Shield-1%
Sun Thief
Player Size
5 Damage
40 HP
5 Defense
Very fast, shoots throwing knifes at you.
Drops:
Throwing Knifes 5-10-100%
BOSS
Helios
5000 HP
Idk the size
30 Damage
15 Defense
Runs very fast on a chariot and hits player sometimes dealing On-Fire! and shoots sun beams at player
When reach 1000 HP gets faster
Drops:
Helios' Mask-14,29%
Helios' Trophy-10%
Helios' Chariot-2%
Helios' Beam-1%
Items
Sun Gel:
Makes sun torches, that illuminate more than common torches and when used as flamethrower ammo does more damage.
Sun Sword:
40 Damage
No Autoswing
5 Knockback
4% Critical
Average use time(20)
Muramasa size
Sun Shield:
+4 Defense
Helios' Beam:
Last prism like
10 Damage
6 MP Cost
0 Knockback
6% Critical
Helios' Chariot
New flying mount. Can run at 50 MPH and burns enemies that it touch.
Yellow Slime size
35 HP
10 Damage
5 Defense
Drops:
Slime staff-0,01%
Gel 1-10-100%
Sun Gel 1-5-2%
Sun Wizard:
Dark Caster size
Teleports
15 Damage
60 HP
9 Defense
Drops:
Robe-10%
Ruby Staff-2%
Sun Knight:
Player size
20 Damage
60 HP
12 Defense
He is slow.
Drops:
Sun Sword-2%
Sun Shield-1%
Sun Thief
Player Size
5 Damage
40 HP
5 Defense
Very fast, shoots throwing knifes at you.
Drops:
Throwing Knifes 5-10-100%
BOSS
Helios
5000 HP
Idk the size
30 Damage
15 Defense
Runs very fast on a chariot and hits player sometimes dealing On-Fire! and shoots sun beams at player
When reach 1000 HP gets faster
Drops:
Helios' Mask-14,29%
Helios' Trophy-10%
Helios' Chariot-2%
Helios' Beam-1%
Items
Sun Gel:
Makes sun torches, that illuminate more than common torches and when used as flamethrower ammo does more damage.
Sun Sword:
40 Damage
No Autoswing
5 Knockback
4% Critical
Average use time(20)
Muramasa size
Sun Shield:
+4 Defense
Helios' Beam:
Last prism like
10 Damage
6 MP Cost
0 Knockback
6% Critical
Helios' Chariot
New flying mount. Can run at 50 MPH and burns enemies that it touch.
HM EVENT
Enemies:
Sun Priest
400 HP
70 Damage
16 Defense
Teleports
Drops:
Sun Staff-0.01%
Light Tome-0.1%
Sun Paladin
7000 HP
55 Defense
80 Damage
Attacks melee
Drops:
Sun Blade-1%
Sun Rogue
600 HP
20 Defense
50 Damage
Very fast, shoots at player with bow if too far
Drops:
Solar Ray Bow-0.1%
BOSS
Hyperion
Golem Size
50000 HP
60 Damage
30 Defense
Sun stop showing on screen
Hyperion appears on background like a falling meteor and gets closer, when reaches you battle starts
STAGE 1: He keeps shooting 50 damage-sun beams at you and spawning Sun Priests.
STAGE 2: At 10000 HP, he teleports nowhere for 10 seconds and a flying eye that shots 75-damage sun beams at you(he is god of watchfullness too.)
Drops:
Hyperion's Eye-2%
Hyperion's Beam-2%
Items
Sun Staff
Shoots a shadowbeam like projectile
60 Damage
1 Knockback
10 MP cost
5% Critical
15 Use Time
Light Tome
Heals all players in a 20 block distance for 150 HP
100 MP cost
If spammed the item gives a silence debuff that makes mana go 0 for 2 minutes
Sun Blade
60 Damage
Autoswing
Shoots a fire beam
5 Knockback
4% Critical
20 Use Time
Solar Ray Bow
Pulse-bow like
70 Damage
4 Knockback
8 Velocity
8% Critical
18 Use Time
Hyperion's Eye
A light pet that illuminates and highlight enemies and ores
Hyperion's Beam
Shadowbeam-like
80 Damage
0 Knockback
Pierce
12 MP cost
6% Critical
12% Use time
Sun Priest
400 HP
70 Damage
16 Defense
Teleports
Drops:
Sun Staff-0.01%
Light Tome-0.1%
Sun Paladin
7000 HP
55 Defense
80 Damage
Attacks melee
Drops:
Sun Blade-1%
Sun Rogue
600 HP
20 Defense
50 Damage
Very fast, shoots at player with bow if too far
Drops:
Solar Ray Bow-0.1%
BOSS
Hyperion
Golem Size
50000 HP
60 Damage
30 Defense
Sun stop showing on screen
Hyperion appears on background like a falling meteor and gets closer, when reaches you battle starts
STAGE 1: He keeps shooting 50 damage-sun beams at you and spawning Sun Priests.
STAGE 2: At 10000 HP, he teleports nowhere for 10 seconds and a flying eye that shots 75-damage sun beams at you(he is god of watchfullness too.)
Drops:
Hyperion's Eye-2%
Hyperion's Beam-2%
Items
Sun Staff
Shoots a shadowbeam like projectile
60 Damage
1 Knockback
10 MP cost
5% Critical
15 Use Time
Light Tome
Heals all players in a 20 block distance for 150 HP
100 MP cost
If spammed the item gives a silence debuff that makes mana go 0 for 2 minutes
Sun Blade
60 Damage
Autoswing
Shoots a fire beam
5 Knockback
4% Critical
20 Use Time
Solar Ray Bow
Pulse-bow like
70 Damage
4 Knockback
8 Velocity
8% Critical
18 Use Time
Hyperion's Eye
A light pet that illuminates and highlight enemies and ores
Hyperion's Beam
Shadowbeam-like
80 Damage
0 Knockback
Pierce
12 MP cost
6% Critical
12% Use time
WAVE SCHEDULE
Pre-HM
Wave 1-Sun Slime
Wave 2-Sun Wizard and Slime
Wave 3-Sun Wizard, slime, and thief
Wave 4-Sun Wizard, Slime, Thief and Knight
Wave 5-Helios
HM
Wave 1-Sun Priest and Sun Slime
Wave 2-Sun Priest, Rogue and Slime
Wave 3-Sun Priest, Rogue, Slime and Knight
Wave 4-Hyperion and Sun Priests
[/spoiler]
Sprites needed.
Last edited: