Impostor
The Axe
All of these arrow types are based on already existing bullets, since Venom Bullets and Arrows do already exist, and parity between subclasses is nice. All recipes follow a similar ratio of 35 arrows plus the material to equal the new arrow type as well because of that, since that's how Venom Arrows are made.
Golden Arrows: simply causes the Midas Debuff, not much else to say. Good for farming. Crafted with gold dust.
Streamlined Arrow: This the high velocity parallel. These arrows would fire way faster but also have less gravity, traveling straighter in its path. Crafted with cogs.
Nanite Arrows: These were the hardest ones to find a concept for, but I have 2 options:
1. It functions like the crackshot in Cuphead, where if it doesn't hit anything after a while it shoots a second smaller, faster, and less damaging arrow directly toward a target and deletes the first one. Doesn't home in on moving targets like chlorophye bullets though.
2. They'd move slowly with little gravity influence, gaining momentum for every enemy they pierce (but having a max velocity limit in place)
Either way, it'd inflict the confused debuff and be crafted with a nanite.
Party Arrows: Regular arrows with confetti and purely cosmetic. Can be dropped by pigronetta as well. Crafted with confetti.
I left out an Exploding Bullets analogue since Hellfire Arrows do their job perfectly, but I wouldn't mind a hardmode upgrade still for them. But what do you guys think?
Golden Arrows: simply causes the Midas Debuff, not much else to say. Good for farming. Crafted with gold dust.
Streamlined Arrow: This the high velocity parallel. These arrows would fire way faster but also have less gravity, traveling straighter in its path. Crafted with cogs.
Nanite Arrows: These were the hardest ones to find a concept for, but I have 2 options:
1. It functions like the crackshot in Cuphead, where if it doesn't hit anything after a while it shoots a second smaller, faster, and less damaging arrow directly toward a target and deletes the first one. Doesn't home in on moving targets like chlorophye bullets though.
2. They'd move slowly with little gravity influence, gaining momentum for every enemy they pierce (but having a max velocity limit in place)
Either way, it'd inflict the confused debuff and be crafted with a nanite.
Party Arrows: Regular arrows with confetti and purely cosmetic. Can be dropped by pigronetta as well. Crafted with confetti.
I left out an Exploding Bullets analogue since Hellfire Arrows do their job perfectly, but I wouldn't mind a hardmode upgrade still for them. But what do you guys think?