Beezwax&Nectar
The Destroyer
I will not deny that this has been suggested a lot. But I will acknowledge that this is something that certainly needs to be addressed. This is only my take on this matter and there are definitely other people who have suggested this.
With that out of the way: Lets go into the actual suggestion.
Summoners need more... things. This relatively small class was introduced in the 1.2 update as a support class based off of mages, and has been growing bigger and bigger ever since. I think that it's time for this class to fully break away from being a sub class of mages and introduce its own new mechanics. This thread will suggest major changes to the summoner class, completely changing it's mechanics, to hopefully make it more fun!
To give an actual statistic: The Ranged Class has around ninety-three different weapons, and twelve armor sets. How many weapons and armor sets does the summoner class have? It has eighteen weapons, and a measly five armor sets. five. You can count that number on your fingers. This HAS to change.
With that out of the way: Lets go into the actual suggestion.
Summoners need more... things. This relatively small class was introduced in the 1.2 update as a support class based off of mages, and has been growing bigger and bigger ever since. I think that it's time for this class to fully break away from being a sub class of mages and introduce its own new mechanics. This thread will suggest major changes to the summoner class, completely changing it's mechanics, to hopefully make it more fun!
To give an actual statistic: The Ranged Class has around ninety-three different weapons, and twelve armor sets. How many weapons and armor sets does the summoner class have? It has eighteen weapons, and a measly five armor sets. five. You can count that number on your fingers. This HAS to change.
-Keep summons when travelling to different worlds
-Summons deal critical hits. Jesus christ, why don't they do this already?
-Summons no longer take up buff slots, but they instead have their own HUD under your health. This HUD would appear as purple versions of empty buff icons, and have the icon of whatever summon is equipped from their old buffs.
-Minions have a maximum distance that they can move away from the summoner. It would be referred to as “Range” in reforges. Range is visible after you have selected a minion from your HUD. It will appear as a yellow outline around your character. This will disappear after thirty seconds have passed, or when you target an enemy.
-Summons would not use mana.
-Summons would attack the strongest enemy within their range.
-You can change which enemy they attack by targeting. You right click on a minion’s Icon in the HUD, and then right click whatever mob you want them to attack.
-You can select multiple minions by right clicking on each of their icons before targeting a mob.
-Right clicking on a minion’s icon cancels whatever they were targeting.
-When you hover over a minion’s Icon it will show what mob they’re targeting.
-You can make all minions target one mob by double right clicking on said mob.
-You can make all minions of a certain type attack one mob by double right clicking
-A minion will not attack any mob outside their range. They will resume attacking it when it goes back within their range.
-Whenever a targeted mob dies, a minion will attempt to find another mob of the same type and move its targeting over to that mob. If it doesn’t find one, it will go back to attacking the strongest enemy in its range.
-Summons deal critical hits. Jesus christ, why don't they do this already?
-Summons no longer take up buff slots, but they instead have their own HUD under your health. This HUD would appear as purple versions of empty buff icons, and have the icon of whatever summon is equipped from their old buffs.
-Minions have a maximum distance that they can move away from the summoner. It would be referred to as “Range” in reforges. Range is visible after you have selected a minion from your HUD. It will appear as a yellow outline around your character. This will disappear after thirty seconds have passed, or when you target an enemy.
-Summons would not use mana.
-Summons would attack the strongest enemy within their range.
-You can change which enemy they attack by targeting. You right click on a minion’s Icon in the HUD, and then right click whatever mob you want them to attack.
-You can select multiple minions by right clicking on each of their icons before targeting a mob.
-Right clicking on a minion’s icon cancels whatever they were targeting.
-When you hover over a minion’s Icon it will show what mob they’re targeting.
-You can make all minions target one mob by double right clicking on said mob.
-You can make all minions of a certain type attack one mob by double right clicking
-A minion will not attack any mob outside their range. They will resume attacking it when it goes back within their range.
-Whenever a targeted mob dies, a minion will attempt to find another mob of the same type and move its targeting over to that mob. If it doesn’t find one, it will go back to attacking the strongest enemy in its range.
Item Name: Slime Staff
Minion Name: Baby Slime
Damage: 8
Range: 20 Blocks
Critical Hit Chance: 4%
Debuff Dealt: N/A
Piercing: N/A
Summon at Mouse Location: false
Obtained: 0.01% drop rate from most slimes.
Item Name: Hornet Staff
Minion Name: Hornet
Damage: 9
Range: 25 Blocks
Critical Hit Chance: 4%
Debuff Dealt: Poisoned
Piercing: False
Summoned at Mouse Location: False
Obtained: Crafted: 14 Bee Wax at a Lead/Iron Anvil
Item Name: Imp Staff
Minion Name: Imp
Damage: 21
Critical Hit Chance: 4%
Debuff Dealt: On Fire!
Piercing: True (3)
Summoned at Mouse Location: False
Obtained: 17 Hellstone at a Lead/Iron Anvil
Item Name: Spider Staff
Minion Name: Spider
Damage: 26
Range: 45 blocks
Critical Hit Chance: 4%
Debuff Dealt: Venom
Piercing: N/A
Summoned at Mouse Location: False
Obtained: 16 Spider Fangs at a Mythril/Orichalcum Anvil
Item Name: Queen Spider Staff
Minion Name: N/A
Damage: 21
Range: 36 blocks
Critical Hit Chance: 4%
Debuff Dealt: Venom
Piercing: True (endless)
Summoned at Mouse Location: True, infinite
Obtained: 24 spider fangs at a Mythril anvil
Item Name: Pirate Staff
Minion Name: Pirates
Damage: 40
Range: 45 blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: True, 1
Summoned at Mouse Location: True
Obtained: 1/2000 chance drop from pirates, 1/100 chance drop from Flying Dutchman
Item Name: Optic Staff
Minion Name: Twins
Damage: 35 (Aerial Fighter MAI) 30 (Aerial Ranged MAI)
Range: 50 blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: False
Summoned at Mouse Location: False
Obtained: 1 black lens, 2 lens, 12 hallowed bar, 20 souls of sight
Item Name: Pygmy staff
Minion Name: Pygmy
Damage: 37
Range: 58 blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: false
Summoned at Mouse Location: true
Obtained: Guaranteed after first Plantera kill, along with grenade launcher
Item Name: Raven Staff
Minion Name: Raven
Damage: 37
Range: 64 Blocks
Critical hit Chance: 4%
Debuff Dealt: None
Piercing: N/A
Summoned at Mouse Location: True
Obtained: 1.79-14.29% drop chance from Pumpking depending upon wave
Item Name: Tempest Staff
Minion Name: Sharknado
Damage: 50
Range: 56 blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: False
Summoned at Mouse Location: True
Obtained: 20% drop rate from Duke Fishron
Item Name: Xeno Staff
Minion Name: UFO
Damage: 36
Range: 53 Blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: True, 2
Summoned at Mouse Location: True
Obtained: 11.11% Drop chance from Martian Saucer
Item Name: Deadly Sphere Staff
Minion Name: Deadly Sphere
Damage: 50
Range: 68 Blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: N/A
Summoned at Mouse Location: True
Obtained: 2.5% drop chance from Deadly Sphere (Enemy)
Item Name: Stardust Cell Staff
Minion Name: Stardust Cell
Damage: 60
Range: 73 Blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: N/A
Summoned at Mouse Location: True
Obtained: 18 Stardust Fragments at an ancient manipulator
Item Name: Stardust Dragon Staff
Minion Name: Stardust Dragon
Damage: 40
Range: 69 Blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: N/A
Summoned at Mouse Location: False
Obtained: 18 stardust fragments at an ancient manipulator
Minion Name: Baby Slime
Damage: 8
Range: 20 Blocks
Critical Hit Chance: 4%
Debuff Dealt: N/A
Piercing: N/A
Summon at Mouse Location: false
Obtained: 0.01% drop rate from most slimes.
Item Name: Hornet Staff
Minion Name: Hornet
Damage: 9
Range: 25 Blocks
Critical Hit Chance: 4%
Debuff Dealt: Poisoned
Piercing: False
Summoned at Mouse Location: False
Obtained: Crafted: 14 Bee Wax at a Lead/Iron Anvil
Item Name: Imp Staff
Minion Name: Imp
Damage: 21
Critical Hit Chance: 4%
Debuff Dealt: On Fire!
Piercing: True (3)
Summoned at Mouse Location: False
Obtained: 17 Hellstone at a Lead/Iron Anvil
Item Name: Spider Staff
Minion Name: Spider
Damage: 26
Range: 45 blocks
Critical Hit Chance: 4%
Debuff Dealt: Venom
Piercing: N/A
Summoned at Mouse Location: False
Obtained: 16 Spider Fangs at a Mythril/Orichalcum Anvil
Item Name: Queen Spider Staff
Minion Name: N/A
Damage: 21
Range: 36 blocks
Critical Hit Chance: 4%
Debuff Dealt: Venom
Piercing: True (endless)
Summoned at Mouse Location: True, infinite
Obtained: 24 spider fangs at a Mythril anvil
Item Name: Pirate Staff
Minion Name: Pirates
Damage: 40
Range: 45 blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: True, 1
Summoned at Mouse Location: True
Obtained: 1/2000 chance drop from pirates, 1/100 chance drop from Flying Dutchman
Item Name: Optic Staff
Minion Name: Twins
Damage: 35 (Aerial Fighter MAI) 30 (Aerial Ranged MAI)
Range: 50 blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: False
Summoned at Mouse Location: False
Obtained: 1 black lens, 2 lens, 12 hallowed bar, 20 souls of sight
Item Name: Pygmy staff
Minion Name: Pygmy
Damage: 37
Range: 58 blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: false
Summoned at Mouse Location: true
Obtained: Guaranteed after first Plantera kill, along with grenade launcher
Item Name: Raven Staff
Minion Name: Raven
Damage: 37
Range: 64 Blocks
Critical hit Chance: 4%
Debuff Dealt: None
Piercing: N/A
Summoned at Mouse Location: True
Obtained: 1.79-14.29% drop chance from Pumpking depending upon wave
Item Name: Tempest Staff
Minion Name: Sharknado
Damage: 50
Range: 56 blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: False
Summoned at Mouse Location: True
Obtained: 20% drop rate from Duke Fishron
Item Name: Xeno Staff
Minion Name: UFO
Damage: 36
Range: 53 Blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: True, 2
Summoned at Mouse Location: True
Obtained: 11.11% Drop chance from Martian Saucer
Item Name: Deadly Sphere Staff
Minion Name: Deadly Sphere
Damage: 50
Range: 68 Blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: N/A
Summoned at Mouse Location: True
Obtained: 2.5% drop chance from Deadly Sphere (Enemy)
Item Name: Stardust Cell Staff
Minion Name: Stardust Cell
Damage: 60
Range: 73 Blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: N/A
Summoned at Mouse Location: True
Obtained: 18 Stardust Fragments at an ancient manipulator
Item Name: Stardust Dragon Staff
Minion Name: Stardust Dragon
Damage: 40
Range: 69 Blocks
Critical Hit Chance: 4%
Debuff Dealt: None
Piercing: N/A
Summoned at Mouse Location: False
Obtained: 18 stardust fragments at an ancient manipulator
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