plug313
Terrarian
Is it the hardware? Is it the port? If anything, I can't believe anything any of you say unless you guys yourselves are professionals in this kind subject.
@Termina Moon They are talking about crashes in general, not just crashes in multiplayer. Some people have had crashing/corrupted worlds recently which is how this subject came up in the first place. To say "you don't crash because you don't play multiplayer" is a bit silly since many others are saying they crashed without mentioning multiplayer at all.
Whether it is a port issue or not, the hardware is STILL weak regardless. This therefore makes it very difficult to port the game over, I don't blame the Devs at all for the issues that pop up. The 3ds cuts back on many games, you can very easily tell how weak the console is by looking at over games too. I have encountered many glitches and slowdowns on other games less hardware extensive than this game is. Character's disappear and black screens happen when there is way too much going on on screen (and even then it has to be a lot, look at how many torches are in my base, there is a lot of animation going on there), there is a reason why Super Mario Maker reduced the amount of items and enemies you can put in levels now, the game still slowdowns when too much happens at once anyway. Terraria has to render and load data about the whole world though, not just a small level/area like all the other games do.
Samurai Warriors Chronicles 3, that game pushed the 3ds to the limit. It's possible to cause render issues to happen in that game if you move around too fast in the stage while lots of special effect animations play at the same time. Enemies or allies can turn into white...Glop...
Rune factory 4, it's possible for the game to crash if you hit too many enemies at once (using a super sized weapon that can hit all the enemies on screen at once). Let alone the other crashing issues this game has too.
Yes, the coding could be better. We know that because there are still other glitches around. Could we improve multiplayer further or stop the crashes fully? Stop the black screens and invisible characters? What would you guys know, seriously, what's your experience/Master's Degrees?
I also highly doubt that the game's issues come from the SD card, my card was so full on the old 3ds that I was missing half of my game library and I still had no issues with Terraria (old 3ds).
Look, I'm just sick of so many baseless accusations being thrown around. While it is possible that one of you could be right in the end, right now the arguments are getting a bit out of hand and I would rather move on. I won't say that "I would like to hear from the Devs themselves what their thoughts are", because they have said many times before what they think the issues are (for both the base game and the multiplayer), I highly doubt we need to read them again unless you guys just blanked out what they said before. The team is still working on the game, and it isn't easy when they have lots of other work and projects going on at the time too.
Either you just play the game, don't push the system to it's limits and try to enjoy yourself. Or just stop playing if you aren't having fun.
you have a point and I agree with some of what you said, but I have pointed out several times what points to this being a problem with the game and not the hardware. I am no pro of course but I have common sense and nothing points to it being a hardware fault so far. of course you can force games to crash but this game has crashed on me so randomly and in the small original worlds on my NEW 3DS, I can't see it being something I did. there is a problem within the game that makes it crash. also if it was a hardware problem bigger worlds would probably crash more right? because they'd be straining the 3DS more? but no, they crash the same... I'm sorry but that (and other things) points to bugs in the game code.
I know that because we love this game we want to defend the people who make it, but we paid for it and maybe more than we should have... the devs are still getting paid but it's not fair for us. of course they don't like seeing us unhappy either and maybe that team did their best, and I appreciate it... but it wasn't enough...
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