Alamandra Vonn Pravus
Dungeon Spirit
Well then. I find Terraria's wide range of enemies quite interesting. But sometimes they're a bit boring. Take the average slime. It's a perfect example of the average enemy that is horribly simple. Many enemies are like this. They are simply begging for a buff. So, I will grant them their wish. BUT! Because these improvements make enemies extremely powerful, these rare variants of enemies have a 1 in 50 chance of spawning. They'll look the same, they'll just have different abilities.
Jungle Slimes
They will now inflict "Poison" when touching you. They also now also will be camoflauged, making them invisible. Upon you coming within 5 blocks of them, they will become uninvisible and spring at you, taking you by surprise.
Hornets
They will now move much faster. They will fire 3-5 stingers in quick succesion that will inflict "Poison" in pre-hardmode and "Venom" in hardmode. After firing, they will fly away rapidly and recover 25 health. They will attack you in groups of 2-3.
Man Eaters
They will move faster now. They will shoot out of blocks at extremely fast speeds, before retreating to safety again. They will inflict "Bleeding" and "Poison".
Mother Slime
They will have a slower move speed, but have higher health. Upon death, they will explode in a small blast of slime goop, inflicting "Blackout" and "Slow". Three baby slimes will shoot out too.
Toxic Sludge
Toxic Sludge now inflicts "Venom". They also every five seconds, they will spit a nasty bit of goopy toxic sludge.The projectiles inflict "Poison".
Meteor Head
They now have an 90% chance to inflict "On Fire!". Upon death, they explode in a fiery explosion that inflicts "On Fire!" and deals 50 damage in a 3 by 3 block radius.
Fire Imps
Fire Imps now every five seconds spawn a Hell Bat to make the Imps even more annoying.
Possessed Armour
They now can have a 33.3% chance of inflicting "Blackout" and "Broken Armour".
That's all for now! More coming!
Jungle Slimes
They will now inflict "Poison" when touching you. They also now also will be camoflauged, making them invisible. Upon you coming within 5 blocks of them, they will become uninvisible and spring at you, taking you by surprise.
Hornets
They will now move much faster. They will fire 3-5 stingers in quick succesion that will inflict "Poison" in pre-hardmode and "Venom" in hardmode. After firing, they will fly away rapidly and recover 25 health. They will attack you in groups of 2-3.
Man Eaters
They will move faster now. They will shoot out of blocks at extremely fast speeds, before retreating to safety again. They will inflict "Bleeding" and "Poison".
Mother Slime
They will have a slower move speed, but have higher health. Upon death, they will explode in a small blast of slime goop, inflicting "Blackout" and "Slow". Three baby slimes will shoot out too.
Toxic Sludge
Toxic Sludge now inflicts "Venom". They also every five seconds, they will spit a nasty bit of goopy toxic sludge.The projectiles inflict "Poison".
Meteor Head
They now have an 90% chance to inflict "On Fire!". Upon death, they explode in a fiery explosion that inflicts "On Fire!" and deals 50 damage in a 3 by 3 block radius.
Fire Imps
Fire Imps now every five seconds spawn a Hell Bat to make the Imps even more annoying.
Possessed Armour
They now can have a 33.3% chance of inflicting "Blackout" and "Broken Armour".
That's all for now! More coming!
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