Don't know where the bug report section is, so if anyone knows could they forward on these bugs I've found for the Vita edition so far (this list will expand until I can forward them myself to the bug report section for the latest update)
All below are for the PSVita version
Major:
Major slowdown near friendly NPCs. 4 friendly NPCs were enough to cause the game to drop from >45 to <15 fps. Game tries to compensate by putting the game in 'slow-mo' when moving away from NPCs
Minor:
Tiki Torch animated fire slightly offset from static orange fire
Cannot press the "take all from chest" icon when in a storage inventory. Tapping the icon instead selects the "put all in inventory" icon
Gravity seems off, everything is rather floaty compared to before.
Chests generated in the world give silver & gold ingots, irrespective of what your world generated with (was this fixed in PC 1.3 or pc1.2.4? Correct me if I'm wrong)
Living tree tunnels and the main tunnel into the dungeon still generate with normal blocks in place of the living wood/ dungeon bricks
I was killed by a zombie (the pincushion zombie), death message said I was ripped to shreds by a mallard duck. I'm not complaining about this one, I almost want it to be a feature
Tombstone wouldn't place after death, even if it fell on a flat, empty line of blocks
The colour of some parts of the messages during loading, has changed (is this a bug?)
If zoomed out to max, unloaded chunks can be seen at a certain distance from it at the edge of the screen
PC version has always had a script to only generate duplicate items in floating islands only once one of each type of unique item has been generated. This is not the case in the vita version. 1 large world, 5 floating islands, 4 lucky horseshoes and a balloon. No starfury