The Schwifty Duck
Terrarian
Welcome to: The Schwifty mod!
This mod is still a pretty heavy WIP mod, but it does contain a lot of content for pre-hardmode and a little bit for hardmode. It is documented below
Radiation Biome:
The radiation biome is a spreadable biome that is made by spraying the radiated solution (buy it from the dryad in hardmode)
This biome has mushrooms instead of trees that drop radiated mushrooms. These are cosmetic blocks right now but will be made into more in the future.
NPCs:
Core Worm: A pre-hard mode worm that spawns on the surface and underground layers at night. It drops a core shard.
Radiated Walker: A zombie like monster that spawn in the new radiation biome.
Crystal Cavalier: A house NPC who sells crystal and gem related items. He will move into an empty house space.
Gardener: A house NPC who sells various seeds. He will move in upon the player using a gardening pail.
There is a worm boss, but it will likely be removed or heavily changed.
Accessories:
Talisman: Small items that are crafted with a blank talisman and 5 of any buff potion to give you an accessory with that buff attuned to it
Waxy trinket: An accessory that gives a boost to early game summoners made from beeswax.
Minion trinket: A hardmode accessory that is a combination of multiple accessories.
Talismans: A talisman is an accessory that you can enchant with potions to give permanent buffs
Armor:
Terra armor: The only set in the mod so far (I would love to add more but making sprites for armor takes FOREVER)
It is made of many pre-hardmode sets of armor and some Terra Bars. This is an omni-class armor giving boosts to almost everything.
Weapons:
Weak Charged Hammer: This is a late pre-hardmode weapon with very high damage and knock-back, but a rather slow speed compared to other items. It is a part of the early game power weapons / tools (currently the only one but soon it will be one of many)
Starfury line: The starfury can be combined with the nights edge creating the night's fury. That can be combined with the broken hero sword creating the true starfury. And that can be combined with the star wrath making the Heavens Wrath
Crystal Shuriken: This is an infinate shuriken that fires a small crystal in the direction of your mouse apon hitting the ground.
Nitroglycergun: One of my personal favorites, this is a weapon that rapidly fires a short range spray of liquid nitrogen. This can deal a large amount of damage fast, but the nitrogen may prove hard to get for some people.
Shooting star and star shower: these weapons are very strong bows for both pre-hardmode and hardmode that. Fire them and see what they do
Chemistry:
A new feature of the mod, ores can be broken down into the subatomic particles that make them up. These can be turned into a MASSIVE list of elements using an alchemy table. Most of these items have no purpose as of yet, but they are being worked on (it's a very slow and painful process to make a use for so many items, so give it some time)
This also includes a sub section based on making electricity to fill batteries for making powered items. However this is also quite the WIP idea, and isn't fully fleshed out.
The rest of the mod is very WIP so I won't really cover it in detail (if you want to learn more about all of the items, use a mod like cheat sheet and look at them)
This mod is still a pretty heavy WIP mod, but it does contain a lot of content for pre-hardmode and a little bit for hardmode. It is documented below
Radiation Biome:
The radiation biome is a spreadable biome that is made by spraying the radiated solution (buy it from the dryad in hardmode)
This biome has mushrooms instead of trees that drop radiated mushrooms. These are cosmetic blocks right now but will be made into more in the future.
NPCs:
Core Worm: A pre-hard mode worm that spawns on the surface and underground layers at night. It drops a core shard.
Radiated Walker: A zombie like monster that spawn in the new radiation biome.
Crystal Cavalier: A house NPC who sells crystal and gem related items. He will move into an empty house space.
Gardener: A house NPC who sells various seeds. He will move in upon the player using a gardening pail.
There is a worm boss, but it will likely be removed or heavily changed.
Accessories:
Talisman: Small items that are crafted with a blank talisman and 5 of any buff potion to give you an accessory with that buff attuned to it
Waxy trinket: An accessory that gives a boost to early game summoners made from beeswax.
Minion trinket: A hardmode accessory that is a combination of multiple accessories.
Talismans: A talisman is an accessory that you can enchant with potions to give permanent buffs
Armor:
Terra armor: The only set in the mod so far (I would love to add more but making sprites for armor takes FOREVER)
It is made of many pre-hardmode sets of armor and some Terra Bars. This is an omni-class armor giving boosts to almost everything.
Weapons:
Weak Charged Hammer: This is a late pre-hardmode weapon with very high damage and knock-back, but a rather slow speed compared to other items. It is a part of the early game power weapons / tools (currently the only one but soon it will be one of many)
Starfury line: The starfury can be combined with the nights edge creating the night's fury. That can be combined with the broken hero sword creating the true starfury. And that can be combined with the star wrath making the Heavens Wrath
Crystal Shuriken: This is an infinate shuriken that fires a small crystal in the direction of your mouse apon hitting the ground.
Nitroglycergun: One of my personal favorites, this is a weapon that rapidly fires a short range spray of liquid nitrogen. This can deal a large amount of damage fast, but the nitrogen may prove hard to get for some people.
Shooting star and star shower: these weapons are very strong bows for both pre-hardmode and hardmode that. Fire them and see what they do
Chemistry:
A new feature of the mod, ores can be broken down into the subatomic particles that make them up. These can be turned into a MASSIVE list of elements using an alchemy table. Most of these items have no purpose as of yet, but they are being worked on (it's a very slow and painful process to make a use for so many items, so give it some time)
This also includes a sub section based on making electricity to fill batteries for making powered items. However this is also quite the WIP idea, and isn't fully fleshed out.
The rest of the mod is very WIP so I won't really cover it in detail (if you want to learn more about all of the items, use a mod like cheat sheet and look at them)
Attachments
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Aluminium.png141 bytes · Views: 270
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Argon.png267 bytes · Views: 295
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Calcium.png210 bytes · Views: 268
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Carbon.png267 bytes · Views: 290
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Chlorine.png405 bytes · Views: 293
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Germanium.png228 bytes · Views: 261
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Nitrogen.png267 bytes · Views: 248
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BlankTalisman.png432 bytes · Views: 252
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