1. For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
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  2. For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
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  3. TCF will be undergoing a scheduled software and server upgrade on September 26, 2019 beginning at 9:00AM GMT. TCF may be unavailable for an extended period after this time. More information can be found here. We apologize in advance for any inconvenience this may cause, we will try to keep the downtime short.

Terraria Community Forums

Official Terraria Community Forums

As September arrives, the end of Summer follows, and with it the start of Autumn... but wait, there's something else...
Ah yes! Creation Compendium #74!

To enter for next month, make a post on @Khaios' profile. Here's a guide on how.
Make sure your entry follows the rules:
1) All entries must be submitted to the hosting member's profile NOT via PM (See the previous CC to determine who is next on the rotation).

2) All entries must be Terraria related in some way or another, whether that is in-game, art, music literature or any other form of creativity. Fanart of modded content will be accepted at the discretion of the CC team after review of the entry.

3) Each user may only submit one entry per month. Group entries are allowed, but all members who worked on the project must be credited and proof of consent from each member must be given. Group entries do count as a user's single entry.

4) Plagiarism is strictly not tolerated. Any evidence of such matters should be sent to a member of staff privately as soon as possible. The CC operates on a 'two strikes and you're out' system; after two offenses a user will be permanently banned from entering into all future Creation Compendiums.

5) Content such as memes, image macros, and other such content that does not contribute to the Compendium's message of expressing your creativity will be rejected. These "low-effort entries" will be taken out at the CC team's discretion.

6) Entries must be of decent quality. Blurry images, distorted sound files, and entries of obvious minimal effort will not be accepted. Entries will be reviewed by the CC team, and may be removed at their discretion.

7) The CC is a showcase, not a contest. All entries submitted (that are within the rules) will make it into the post.

If you have any further questions, feel free to ask @darthmorf @Khaios or any TCF Staff member.

Now that that's out of the way, let's get onto the Creations!



Build notes for v1. build 100244, Available 8/29/19


Developer Commentary

This hotfix patch was in the works before the release went live, so it will not address every issue raised after release but rest assured all your feedback is being taken into account for future hotfixes and patches!

Here are the improved features and bug fixes included in this patch:

New Features
  • Improved the left stick flight controls, you can now hover only using the left stick and resume flight without tapping on it again!
    • As an example you can now double tap and hold to fly and if you want to temporarily pause, say to dodge a laser, you can just move the left stick towards left/right/down and then just slide upwards again to resume flight
    • It should also be now easier to trigger consistently flight, but more improvements are coming in the future!
    • To see this in action, check out this video: Imgur
  • Modified the tooltip fade time options to allow for instant fading, so you can just tap and hold to see the tooltip
    • To enable this, set your tooltip fade to 0 in the settings menu
    • Note: there’s still a 1 second fading time

Bugs Fixed
  • Improved multiplayer performance in various instances, please keep in mind that different devices might see more or less marked improvements
    • Improved performance when a high amount of projectiles/enemies are on screen
      Improved performance when a high number of players are on screen...

Greetings, Terrarians!

It has been a long journey indeed, but one that reaches a fantastic conclusion this morning. That's right, Terraria 1.3 for iOS and Android launches today!!! Not only will you be receiving all of the amazing Terraria 1.3 content that you have been eagerly awaiting, but you will also be getting a fully rebuilt and reimagined version of Terraria Mobile. Brand new UI, brand new controls, online multiplayer, and much more are all waiting for you to pick up and enjoy!

The team at DR Studios officially pushed the release button this morning at around 6am PST. We have no way to fully know when it will be available in any given region around the globe, but keep your eyes peeled and let us know when it arrives for you! :)

So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:
  • Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
  • Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
  • Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
  • New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are out there for you to uncover
  • Loads of Quality of Life changes and new features/mechanics
Want more details? Check out the spoilers below - but, remember, even this is not an exhaustive list. Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.


Greetings Terrarians!

Welcome to the the latest Terraria community update on development progress across all active platforms! School is back in session, but that has not slowed down the pace of progress across the board for Terraria. Things are really starting to come together and pick up momentum - so hang on, enjoy the ride, and read on for all of the latest Terraria news!

PlayStation 4 & XBOX ONE - PIPEWORKS

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The team has nearly finished with functional integration of all of the 1.3.4 content! There are just a couple of bugs leftover from the integration before most of what’s left is going to be a QA pass to make sure everything is working to spec!

We also managed to finish most of the platform work we need to do, updating the SDK and the version of Unity we’re running.

We’re still a bit too far out for a release date, but we’ll announce through official channels as soon as we’re ready!



Thanks everyone for all your support for the Nintendo Switch version of Terraria! We’re about a month and half post-launch, and busy at work on the content update for Switch. We’ll finish with that be ready to pass it over to Re-Logic and QA for assessment and de-bugging. We’re hoping to have split-screen back in with this patch, but we need to make sure it’s in a good place before we commit to bringing that back. More news soon!

Oh, and did we already mention that the retail release is coming soon for Switch? We just got to see the first batch of these in person, and we are super excited for this to be out on shelves soon!

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As a reminder, these are the physical release launch...

Greetings Terrarians!

Welcome to the the latest Terraria community update on development progress across all active platforms! So much has happened over the last several weeks - from Switch Launch to the reveal of Terraria Mobile online multiplayer and so much more. These are exciting times indeed to be a Terrarian! Read on below to uncover the latest and greatest information around the Terraria universe.

PlayStation 4 & XBOX ONE - PIPEWORKS

The team has continued its work integrating the 1.3.5 update to both PS4 & Xbox One, and great progress has been made already! Our QA teams have started functional testing on some of the content we’ve added thus far; which means content included within 1.3.2 through to 1.3.4.

There’s still more content and updates that need to be integrated, but this is a great opportunity to see how things are shaping up as we work through this process.

After the update integrations have been completed, we’ll need to do another SDK platform update and then final testing alongside Re-Logic before we can get it in your hands.

It’s still too early for a release date, however once things are solidified we’ll let you know.



What a crazy couple of weeks! For those of you that missed the original news, we launched the Nintendo Switch version of Terraria on June 27th! So, if you haven’t already, please consider snagging a copy from the Nintendo eShop. You can find additional details here: Terraria for Nintendo Switch - Nintendo Game Details

Of course, if you would rather wait for the physical version, we also announced those release dates recently:...

New Patch for Terraria on Nintendo Switch Launches Monday, July 15th!

Greetings Terrarians! We’re happy to announce that a new patch for Nintendo Switch will be releasing on Monday, July 15th. The patch should begin rolling out to players around 6:30 AM PDT.

This update is centered around addressing some of the most commonly reported bugs by the community.

If you’re still encountering bugs please take the time to report them via the official bug submission form: Terraria: Console & Mobile Bug Form

Multiplayer Fixes
  • Fixed an exception error that occurred when trying to join a multiplayer session
  • Resolved a bug where Destroyer segments were desynced for non-host players after a respawn
  • Fixed a bug where infinite loading could occur when dismissing the connection lost prompt after enabling airplane or sleep mode on the system keyboard while renaming a chest

Game Functionality Fixes
  • Fixed a bug where a character could sometimes spawn in the Crimson biome in the newly created world
  • Resolved a bug where the “Lucky Break” accomplishment would unlock without fulfilling the given criteria
  • Fixed a bug that caused the grid cursor to not move along with the player character
  • Resolved a bug where the Mana and Damage Booster buffs appeared infinite along with a negative timer
  • Fixed a bug where the Tombstone dialogue box could be observed when toggling between inventory slots
  • Resolved a bug where the Sniper Scope accessory caused precision mode to behave erratically
  • Fixed a bug where the player was unable to dismiss the keyboard after accessing the crafting wheel via touch while renaming the chest
  • Resolved a bug where crafted items were being duplicated...
Greetings Terrarians!

Earlier today, we conducted a community livestream direct from Terraria Mobile 1.3 running on one of our phones! While that is certainly plenty cool - and we really appreciate everyone that stopped by to hang out and chat with us - we wanted to share the big piece of news coming out of that stream for anyone that was unable to attend.


UPDATE: We have placed the video captured from the Livestream on Youtube for on-demand viewing!
(Disclaimer: The lag during the ML fight was stream lag, not game lag)


MP Menu.png

Terraria Mobile 1.3 will launch with Online Multiplayer!

That's right - for the first time ever, Mobile Terrarians will be able to connect and play with their friends regardless of location. Of course, local multiplayer (over the same wifi network) is still very much included, as you can see from the screen above. We know this is one of the biggest things that Mobile Terrarians have desired - well, that and 1.3 - for a long time, so we are beyond excited to see this come to fruition.

WoF 2.png


Of course, there are lots of details behind the scenes here that you should know, so let's dive in!

How will this work?
  • Online multiplayer will work much like non-Steam PC multiplayer does. This means that you will need to enter the IP address from the host, along with the port and any password that the host sets.
  • Once you enter all of that information and tap "Join", then you are in!
  • We...
Hello Terrarians!

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Mark your calendars because the retail launch of Terraria on Switch is coming in August.
• Thursday, August 22 in Spain, Portugal, Australia and New Zealand
• Friday, August 23 in U.K. France, Italy, Germany and other European territories
• Tuesday, August 27 in North America

So far, the Switch launch has been incredible! We are already ranked 6th on the All Games Best Seller list!

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And 3rd on the Download-Only Games Best Seller list!

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We are so thankful to have so many new Terraria players on Switch. In addition, we have had phenomenal success in getting the Switch community to follow the Terraria Switch news feed. If you are interested in checking out all the fun Terraria events, then go to the Switch news feed and follow Terraria on Switch!

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For those of you who already purchased the digital version of Terraria on Switch, we have a fun announcement for you. Our 505 Games Community Manager Stephen “MrGameTheory” Takowsky is currently hosting new Terraria worlds throughout the day. We would love for you to come on by and play with us! If you are interested in joining in on all the fun, then send him a friend request on Switch or Discord. His Switch friend code is: SW-1555-1182-7233 and you can also message him on Discord at MrGameTheory#8778. He will be announcing weekly adventures on Discord where members of the community can join one of our worlds to, dig, fight, and explore! Some of the excitement might even be shared to the Terraria community via social media!

We are excited for you to join us on Switch and we look forward to seeing you in-game soon!

Happy Switch Launch Day, Terrarians!

That’s right - at long last, Terraria will be available for Nintendo Switch starting today on the Nintendo eShop with a physical/retail release coming just a little further down the road. It has been a long journey to get to this point, so we want to take a few moments to thank the entire development team at Pipeworks, as well as all of those in production support, QA, and more at 505 Games (publishers of Terraria on console and mobile).

To check out the eShop page to learn more or to pick up your digital copy, simply click the Terraria Switch boxart below!​

Click the image above to visit the Terraria for Switch Nintendo eShop page!

So, all that said, here is what everyone can expect from Terraria on Nintendo Switch!

  • Touch screen support to quickly navigate inventory and add more finesse in building, digging and combat (two joy-con controllers required per player)
  • Up to 8-player online play (Nintendo Switch Online subscription required)
  • Over 300 enemies to combat, defeat, and plunder for loot
  • Over 20 Bosses and Events to truly test the player's skills
  • Endgame Celestial Invasion Event and the Moonlord final boss encounter
  • Over 20 Biomes and Mini-Biomes to explore, both above and underground – from lush forests to barren deserts to dungeons, the underworld, and even the terrifying Corruption await!
  • Expert Mode - designed to provide new challenges for even the...
Greetings Terrarians from around the world! We are ecstatic to announce that Terraria will be launching on Nintendo Switch on Thursday, June 27!


You read that correctly. Terraria Switch will be live to the world for digital download in 2 days! We love our fans, and since the game is ready, we figured we would just get it into your hands as soon as possible. It will take us a bit more time to get out the physical retail version, but until then we hope you will enjoy the full game available for download via Nintendo eShop. For those Terrarians reading this and approaching the emotional equivalent of bliss, please come share your love on our social communities on Discord, Twitter, Facebook, Instagram, Reddit, Twitch, YouTube, Steam, the forums, and everywhere else. We can't wait to read your gleeful reactions. They provide us the sustenance we need to push out updates.

Switch image.png

To celebrate the Switch launch, we are going to be hosting daily events for prizes on Discord. You can also find us on all major social media hubs and even hanging around on Twitch dropping in on streams to spotlight content creators. And this is only the beginning! Stay tuned to our social media channels throughout the coming weeks, so you can join in on all the epicness. You are also invited to join us tomorrow, Wednesday June 26 at 12:00PM PST, for an AMA with Terraria Switch developer Pipeworks Studios, where we will discuss all things Switch. You can join...