1. We have hub threads for known bugs/issues and statuses of fixes for Mobile, 3DS, and Console platforms (UPDATED):
    Click here for Mobile
    Click here for 3DS
    Click here for PS3/PS4/PS Vita/XBox 360/XBox One

Terraria Community Forums

Official Terraria Community Forums

Hello Terrarians!

Yesterday, we confirmed that Terraria will be launching on Nintendo Switch in 2017. We are very excited to open up Terraria to new users and to be part of the great group of 'Nindies' coming to Nintendo Switch! We've received a lot of questions, and can confirm that, at launch Terraria for Switch will be at least version 1.3. We'll share more details later down the road, but couldn't wait to let everyone know, Terraria will be on Switch!

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Our friends at Pipeworks Studio are still hard at work on 1.3 for console and mobile. And, we are still on track to launch 1.3 on PS4 and Xbox One during Q2 this year :) To further get you excited about Terraria on Switch - and for the big updates coming to PS4/XB1 and Mobile later this year, we thought we would give you a sneak peek at our new in-progress Console box art revamp, hand drawn by Re-Logic's very own @Crowno!

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As always, THANKS for your support! We're looking forward to some great things, so stay tuned :)
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The start of March always sneaks up on me...
It's time for CC# 46!

~ Click here for last month's Compendium - #45 ~

Creation Compendium Rules, Regulations and FAQ:

1) All entries must be submitted to the hosting member's profile NOT via PM. (See the previous CC to determine who is next on the rota.)

2) All entries must be Terraria related in some way or another, whether that is in-game, art, music literature or any other form of creativity.

3) Each user may only submit one entry per month. Group entries are allowed, but all members who worked on the project must be credited and proof of consent from each member must be given. Group entries do count as a user's single entry.

4) Plagiarism is strictly not tolerated. Any evidence of such matters should be sent to a member of staff privately as soon as possible. The CC operates on a 'two strikes and you're out' system; after two offenses a user will be permanently banned from entering into all future Creation Compendiums.

5) The CC is a showcase, not a contest. All entries submitted (that are within the rules) will make it into next month's issue.

6) The application of these rules is down to the discretion of the TCF and CC staff members.

If you have any more questions, feel free to ask @darthmorf, @QuackersDelta or any other member of staff.

All entries for next month to @QuackersDelta please!

Now, onto the creations!

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@Jestex

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Greetings!

Today, we officially launch Pixel Privateers! You can obtain a copy now on Steam at $14.99! We've had an incredible time working with Quadro Delta over the past couple years and are excited to see this game launch into the world! The best part? Even though this is a 1.0 release there will be updates! Check out the trailer and official announcement from Quadro Delta below!


This landmark occasion marks the fulfillment of more than 2 years of development work by our small team at Quadro Delta, and we are incredibly excited and proud to bring the game to you in a full 1.0 release. Over the coming days and weeks, we will be eagerly listening to your feedback and suggestions in order to best prepare the game’s first patches/updates. Of course, fixing bugs will be our highest priority for the immediate future.

While the launch is certainly a milestone, it is far from the end of development. Future patches will expand content and features, as well as the usual bug fixes - while incorporating user feedback and suggestions. We look forward to supporting Pixel Privateers for a long time to come!

How can you give that feedback and/or report bugs? Glad you asked!

  • Since the game is launching straight to 1.0, we want to encourage everyone to report any issues or bugs to us via our support ticket system, JIRA.
  • Alternatively, you can report to us via the Steam forums or our official forums.
  • If you prefer to try to catch us in real time, our community team is ready and willing to help on our Discord...
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Greetings, Terrarians!

We wanted to take a few moments today to share and celebrate a pretty big milestone with all of you: as of the end of 2016, Terraria has surpassed the 20,000,000 copies sold mark! Since it's launch in May 2011, our 2D sandbox adventure has come a long way - and we owe so much of that to the amazingly strong and loyal support of each member of our community. To say that we are ecstatic about how our little game has grown - in content, in quality, and in success - is putting it mildly!

We wanted to share a few fun facts about how Terraria has evolved over time below, but before we get to that, the entire team would like to say a massive THANK YOU to all of you for making all of this possible. It has been a pleasure to have all of you along on the journey thus far, and we are really looking forward to continuing down that path. Terraria is a game - and a franchise - that has so much life left in it, and we cannot wait to share those plans with you in the months and years to come.

We would also be remiss if we did not send a huge thanks to our fantastic partners at 505 Games - without whom Console and Mobile would never have happened!

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Terraria Fun Facts
Launch: May 2011
  • PC Only
  • ~250 Items
  • 6 NPCs (7 if you count the Old Man ;) )
  • 20 Enemies
  • 3 Bosses
  • 10 Biomes
  • Game "ended" with the Dungeon, explorable upon defeating the final boss of the game at the time, Skeletron

Today
  • ~20.5 Million Copies Sold (8.5m alone in the 18 months since 1.3 on PC!)
  • Available across one of the widest arrays of gaming platforms of any game ever: PC/Mac/Linux, Xbox 360, Xbox One, PS3, PS VITA, PS4, Nintendo 3DS, Wii U, iOS, Android, Windows Phone, and Amazon mobile devices
  • ~3,800 Items
  • 25 NPCs (26 if you count the...
Hello Terrarians!

We are happy to announce that Pixel Privateers is nearly here! Re-Logic has been working closely with our friends at Quadro Delta to bring you a brand-new multiplayer, tactical RPG, loot-filled experience! Pixel Privateers is the second title from Quadro Delta and it really showcases their growth and development as a studio. We've had an incredible time helping to shape Privateers into the super fun game that it is and we are very excited to get it out to you! Continue below for the official announcement from Quadro Delta, all of the launch details, a new trailer, a look at some exclusive screenshots, and social media links to follow Pixel Privateers and Quadro Delta :)



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Official Announcement from Quadro Delta
The time has finally come to make the announcement you’ve all been waiting for: We have a launch date! Quadro Delta and our publishing partners at Re-Logic are pleased to announce that the wait for Pixel Privateers is almost over, and that the game will go live on February 21st. Privateers will be available via Steam at a price of $14.99.

We would like to express our profound gratitude to Re-Logic for their support and assistance in making Pixel Privateers the game it is today. We would also like to thank our community for standing by us over the last two years while we worked hard developing the game in order to make sure it is an experience that our players will enjoy for a long time to come. This has been a humbling experience for us as a team, and we feel very fortunate to have such an awesome community behind us!

Over the course of the next couple of weeks, be on the lookout for a wealth of information about the game - including our first video and stream coverage. We will be sure to bring you all of the details on those events as they happen, and to keep everyone up-to-date on the...​
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Good day, Terrarians and a Happy 2017 from Pipeworks!

It has been a few months since we announced our taking over the work on Terraria for Console and Mobile; including a full rebuilding of the Console/Mobile codebase. We are happy today to be able to give you an update on progress - and to showcase some of what is coming your way on the road to 1.3 for Xbox One & PS4!


The video above contains a few snippets from our latest build - contrasted with the identical content from the PC version of Terraria so that you can see our end goal of "one Terraria experience" coming to fruition. We hope you join us in our excitement when you see this small taste of what we are building for each of you; including a new "friend" who is dying to meet you.

Keep in mind that this is a pre-alpha build so you may notice some bugs appear, however we couldn’t hold off any longer releasing some footage!

So, what about timing? Glad you asked:

Console
  • Our work is progressing on-schedule, and we are really pleased with the progress thus far!
  • We are quite close to moving to Alpha and beginning the rigorous testing/QA process in partnership with our friends at Re-Logic.
  • Target Timing for release of Console 1.3 remains Q2 2017.

Mobile
  • Our plan is to utilize good portions of what we have built and learned with the console rebuild as we work to build a similar "One Terraria" experience on mobile devices.
  • Of course, there will still be a good bit of work needed on mobile-specific areas (UI, Controls, etc) beyond getting that core foundation solid.
  • Target Timing for release of Mobile 1.3 remains a few months after Console, so you can expect this in the second half of 2017; hopefully sooner rather than later!...
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Thanks to the support of our amazing community (you!), Terraria is a finalist for 2 Steam Awards! You can visit Steam to cast your vote today for The “Test of Time" AwardThis award is for the game that is just as good today as the day you first played it. Newer games may come out, but it doesn’t matter… you’ll always come back to play this one.

Tomorrow at 10 AM PST, you can return to cast a second vote for The “Just 5 More Minutes” AwardYou have an early day tomorrow. You need to get some sleep, so you’re just going finish one more thing before you decide to tuck in for the night. Just one more. Wait, one more. What’s that you say? It’s 2:30 AM? This award is for the game that keeps you playing late.

There are some great games nominated in both categories and we'd like to thank our awesome community for the nominations and votes! You guys really rock!

Please share our Facebook and Twitter posts, and let everyone know there is only 1 day to vote for each category!
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Terraria is on sale once again as part of the Steam Winter Sale! Terraria or a 4-Pack of Terraria, and Terraria: Official Soundtrack are 40% off through January 02, 2017. It is a great opportunity to pick up an extra copy or two for friends. Spread the word so everyone can take advantage of the discount while it lasts!

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Voting for the Steam Awards opens today! Each day you can return to vote on a different category. To see all of the finalist and awards, visit the Steam Awards page. And don't forget to return December 24th to cast your vote for Terraria to win The “Test of Time" Award and then again December 25th for The “Just 5 More Minutes” Award. Voting opens each day at 10 AM PST. Thanks again for all of the nominations and making Terraria a finalist in 2 categories! We are incredibly grateful to have such an incredible community and super excited to be nominated!
Greetings, Members of Terraria Community Forums!

Today the TCF Staff have an important announcement. Starting this month and continuing over the next few months we are going to begin the process of cleaning up the various Social Groups sections of the forum: Non-Terraria Discussion Groups, Terraria Discussion Groups, Terraria Clans & Server Groups, and Forum Roleplay - Terraria and Non-Terraria.

This house cleaning is accompanied by an update to the Terraria Social Groups: Rules & Guidelines thread that seeks to draw a clearer line about what types of groups are and aren't allowed here on the forum. If you are or plan to be the owner or moderator of a group, then it is highly recommended that you read the linked thread. Our primary goal with both the house cleaning and the rule update is to bring the groups and the content they contain more in line with the forum as a whole.

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Why is this happening now?

This is something that has been on the back burner for quite a while now and has taken some time to get organized. The main catalyst behind this plan is the overwhelming number of groups that are empty, are inactive, or were created with the - most likely unintentional - purpose of side-stepping the general rules of the forum. Our hope is that performing this pruning will make it easier for members to find groups of interest to them and will allow the...
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The TCF 2nd Year Anniversary Shindig Results!
Good day Terrarians!

The long awaited results of the 2nd Year Anniversary Shindig have arrived on your doorsteps ready to be unpacked! We are aware that the judging process took a little longer than we anticipated, and we apologize for that. The wait is over and we're here to continue the celebration of everyone celebrating their spirit for the game and the Community! And we've seen some fantastic spirit in this Shindig. Rest assured the Judging process was not easy, as there has been a lot of wonderful spirit and passion to go around!

If you haven't already seen them, the submissions for this Shindig can be found in the Entry Thread here! You'll be doing yourself a huge favor by seeing what members of our community have come up with to show their Spirit for Terraria & the Community!

Everyone who participated will be awarded a new Title for this Shindig, and the 5 Winners will be awarded another Special Title for this event. We thank everyone who participated in this Shindig, and hope you had a very fun time in expressing your spirit through your creation!

With that, we move on to the 5 Winners! (In no particular order)

Darthkitten!
Original Entry
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Darthkitten's Moon Lord Cake was an unanimous choice for all of us to choose. The spirit and creativity put into making this delicious looking cake can be felt very...