Terraria Community Forums

Official Terraria Community Forums

Good Evening Terrarians!

As many of you know, our sweet little baby game just turned 8 years old! It feels like just yesterday we were hold up in a tiny hotel room in Minneapolis writing the initial design doc for 1.2! As the years have progressed and our community has grown, it has become very apparent that we all share one common goal: seeing our little game reach its full potential! With that I would like to share with you one of the many new critters you can expect to find in the upcoming 1.3.6 PC update;

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There are no words to describe how much your continued support and passion means to the entire team. Terraria definitely would not be what it is today without our community and we thank you all so much for that. <3
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Greetings Terrarians!

Welcome to the the latest Terraria community update on development progress across all active platforms! A ton of progress is being made, and things are really starting to come together - we are hopeful that we will be able to have some of this in your hands soon. That said, on with the latest news....

PlayStation 4 & XBOX ONE - PIPEWORKS

For anyone that may have missed the news, we’re happy to share that 1.3.1 is available to download on PlayStation 4 & Xbox One!

You can check out the full patch notes HERE.

The team has also been monitoring bug reports by the community, and will be working to address any nagging issues that were introduced in this new update. If you do manage to come across a bug, please use this contact form.

After we get any additional needed hotfixes out to everyone, our focus will shift towards the next wave of content additions. Speaking of content, we have some good news on that front! Our current plan is to combine the next several updates including 1.3.5 into one patch - making the leap to try and get PS4/XB1 much closer to parity with PC! It’s very early, but we’ve already begun work integrating those pieces in the background.


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SWITCH - PIPEWORKS

Next, let's look at a quick update on Switch. For this month's news item, we wanted to take the opportunity to give an overview on what we have planned in regards to touch support functionality for Terraria on Switch.

The team has poured a lot of time and effort and attention into really making...
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Happy 8th Terraria Anniversary everyone! Eight years is a long time indeed, and it has been a wild ride – one full of ups and downs, joy and challenges, and a whole lot of additions to the game we all love so much. What began as a game that ended with Skeletron has flourished into an expansive adventure that spans multiple diverse biomes, culminating in an epic battle against the dreaded Moon Lord!

We never could have made it this far without your amazing, unwavering support – and we promise we never have and never will take that lightly or for granted. Thank you!

As a way of celebrating the occasion, we figured it would be fun to give everyone a little peek behind the curtain into the “what”, “why”, and “how” of this great Terrarian adventure! Why are things in the world the way they are? What’s the deal with the Dryad? Read on to have your burning questions answered… and even deeper questions raised – because after all, its still your adventure as well!


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Amazing to think that Terraria is celebrating its 8th anniversary - coming up on May 16th! Come Dig, Fight, Explore, and Build with us as the Terraria Community Forums hosts a week-long birthday bash. We've got some mini-events planned where you can showcase your creativity, ask questions to Redigit and Cenx, share what made you start playing Terraria, and maybe even win some Steam money along the way. Who knows, there may even be a spoiler if we're lucky.

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To start things off, come join in the fun here:

• CONTEST •
CLICK HERE TO ENTER THE CONTEST
  • Enter the contest with your birthday-themed creation using any creative medium (traditional/digital art, in-game build, poetry, story, music, sewing, live-action play, etc)
    • As long as your entry is Terraria related and birthday-themed you're good
  • One entry per member. No placeholder posts.
  • Entries will close Tuesday, May 21 at 11:59 PM EDT
  • Polling will open Wednesday, May 22 at 7:00 AM EDT and will close Wednesday, May 22 at 11:59 PM EDT (play nice, no duplicate accounts - any additional accounts made in order to vote more than once will face consequences)
  • One winner will be chosen by member poll who will receive prizes of:
    • $50 Steam money
    • The chance to ask Redigit and Cenx 8 questions (for the 8th anniversary). Please keep them reasonable. Some or all of your questions may be answered. If Redigit and Cenx don't/can't answer, they won't, and there won't be any "do-overs".
    • A special forum title
• WINNER: @Snickerbobble...​
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We’re pleased to announce that the 1.3.1 update for Terraria is now available on PlayStation 4 and Xbox One. We hope you enjoy the list of new features! As always, the team will be keeping a close eye on the release of this patch to make sure no major issues emerge from the underworld. What that said, if you do manage to come across any bugs in the wild please report them here. We appreciate your continued support!

With that said, here is a list of what all is coming your way with the latest update to Terraria for XB1/PS4:

NEW CONTENT

NEW FEATURES
  • Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time, revolutionizing arena building
  • Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!

NEW ITEMS
  • Tons of new Wiring/Mechanical items - from Logic Gates to Logic Sensors to Junction Boxes, Conveyor Belts, and more!
  • Yellow Wrench adds a fourth wire color
  • The Grand Design, once crafted, will place all of your cool wiring tools in one place for easy use
  • Team Blocks and Platforms make for cool new aspects to your PVP games
  • Static Hook will allow you full control over your grappling
  • New Pressure Plates, including the Teal Pressure Plate (which can be triggered by pets and projectiles)
  • Trapped Chests can now be crafted to keep others from poking around in your stuff
  • Angler Tackle Bag will make fishing more efficient than ever!
  • Brand new Critter & Monster Statues
  • And of course, who could forget that you will now be able to pick up your very own Companion Cube from the Traveling Merchant!

QUALITY OF LIFE TWEAKS
  • Improved Wire drawing to look less fuzzy with...
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Hello everyone, and welcome back to a very classic Creation Compendium! (And by classic, I mean classically late...)
Entries for next month to @Khaios please, and here are some instructions on how to enter. Make sure your entry follows the CC rules:
1) All entries must be submitted to the hosting member's profile NOT via PM (See the previous CC to determine who is next on the rotation).

2) All entries must be Terraria related in some way or another, whether that is in-game, art, music literature or any other form of creativity. Fanart of modded content will be accepted at the discretion of the CC team after review of the entry.

3) Each user may only submit one entry per month. Group entries are allowed, but all members who worked on the project must be credited and proof of consent from each member must be given. Group entries do count as a user's single entry.

4) Plagiarism is strictly not tolerated. Any evidence of such matters should be sent to a member of staff privately as soon as possible. The CC operates on a 'two strikes and you're out' system; after two offenses a user will be permanently banned from entering into all future Creation Compendiums.

5) Content such as memes, image macros, and other such content that does not contribute to the Compendium's message of expressing your creativity will be rejected. These "low-effort entries" will be taken out at the CC team's discretion.

6) Entries must be of decent quality. Blurry images, distorted sound files, and entries of obvious minimal effort will not be accepted. Entries will be reviewed by the CC team, and may be removed at their discretion.

7) The CC is a showcase, not a contest. All entries submitted (that are within the rules) will make it into the post.

If you have any further questions, feel free to ask @darthmorf @Khaios or any TCF Staff member.

Now, the entries!

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@Dg-vr
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Greetings Terrarians!

Welcome to the the latest Terraria community update on development progress across all active platforms! A ton of progress is being made, and things are really starting to come together - we are hopeful that we will be able to have some of this in your hands soon. That said, on with the latest news....

PS4 & XBOX ONE - PIPEWORKS
Hello everyone! Here with an update on 1.3.1 for Consoles... which has taken a bit longer than we had figured, but will be worth the wait!

  • QA will be reviewing a stage build later this week for the 1.3.1 update on consoles. For those unaware, stage builds are generated late in the QA phase to ensure that the game can be tested in a situation as close to a live game environment as possible.
  • Once QA has tested the stage build and the development team has resolved any outstanding issues that may appear as a result, we will be submitting the update into submission. Exciting!
Outside of the features that will be arriving in the new update which we covered here, the community can also expect some bug fixes. We’ll make sure to cover all the details in our patch notes as the update goes live.

As usual, we will let the community know once everything has been prepped and submitted, and of course when it goes live. Hopefully not long now!


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SWITCH - PIPEWORKS

Another month is in the books, and there’s been a lot of progress going on for the Nintendo Switch version behind-the-scenes.

As we stated in a previous update, the team is working directly with Redigit and the rest of the Re-Logic team on a feedback list...
Good afternoon Terrarians!

After a lot of discussion internally, we have finally figured out what everyone enjoys most about Terraria: Inventory Management! You know, especially having your bags full of stuff and having to head to the surface to unload, followed by the long walk back. I mean, who doesn't appreciate the awesomeness of that right?

Well, for those of you oddballs out there that don't get a kick out of all of that downtime, the Re-Logic team would like to introduce you to our latest and greatest creation: The Void Vault and its companion item, the Void Bag!

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Void Vault in the Comfort of Home

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Void Bag in Use​

Now, we know what you are thinking? "How can these items get my clothes cleaner or julienne this pile of carrots I have sitting here?" Well . . . they can't. But all your inventory management issues? They can make them disappear! How can this be possible?! This is madness, you say!? Not so, dear friends, feast your eyes on this!


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(Wait, your inventory is full? Where is all that pricey furniture going exactly?!?)

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(Oh - into the Void I see! How convenient! The purple text means it's working!)

That's right - what on the surface appears to simply be the fourth available character storage item - the Void Vault - transforms into an automagical inventory overflow vacuum when combined with the Void Bag held by the player. This combination of items will immediately whisk away any items the player picks up once their inventory is full - and deposit them safely at home in the Void Vault for safekeeping. This won't totally eliminate all of your inventory woes, but it will certainly cut down on those trips to and from home base!

We are so confident that you will love the Void Vault and Void Bag that we are selling them for the...
Terraria 1.3 for Mobile has officially reached the Alpha milestone as of today! In celebration, we wanted to share some of the content that will be heading your way – the Celestial Pillars!

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ALPHA SCREENSHOT - NOT FINAL (so you may see some visual bugs)
(Again a reminder that this is 4 screens shown together - Mobile does not have Splitscreen :p )

For those unfamiliar with that terminology, that means that DR Studios have added in all of the features that we want/plan for the launch actually in the game, live and working.

Now the team at DR Studios will shift their full focus towards polishing/refining each of these features as well as squashing any bugs that have cropped up along the way. Some of that has been going on already, of course, but now as we head towards the next milestone (Beta), these two areas will become the team’s core focus.

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**We are planning to do a very selective beta for this release – if you are interested in being considered for this selective beta - and for further details - then join our Discord server at http://Discord.gg/Terraria and fill out the registration form in the selective-beta channel.**
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No release date to give you just yet, but we thought the community would appreciate knowing that we have crossed the threshold of this critical stage.

We will have more to share along our journey to Mobile 1.3 soon – stay tuned!
Greetings Terrarians!

Welcome to the the latest Terraria community update on development progress across all active platforms! A ton of progress is being made, and things are really starting to come together - we are hopeful that we will be able to have some of this in your hands soon. That said, on with the latest news....

PS4 & XBOX ONE - PIPEWORKS

We are getting ever-closer to have Terraria 1.3.1 in the hands of our XB1 and PS4 Terrarians! We are currently working through some bugs that emerged during final testing of the update. Once we have those taken care of and can give everything another close look-over, we should be good to push this out to everyone!

While not an exhaustive changelog, we thought it might be a good time to remind everyone about some of the cool stuff that is coming your way when this drops:

NEW FEATURES
  • Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time, revolutionizing arena building
  • Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!

NEW ITEMS
  • Tons of new Wiring/Mechanical items - from Logic Gates to Logic Sensors to Junction Boxes, Conveyor Belts, and more!
  • Yellow Wrench adds a fourth wire color
  • The Grand Design, once crafted, will place all of your cool wiring tools in one place for easy use
  • Team Blocks and Platforms make for cool new aspects to your PVP games
  • Static Hook will allow you full control over your grappling
  • New Pressure Plates, including the Teal Pressure Plate (which can be triggered by pets and projectiles)
  • Trapped Chests can now be crafted to keep others from poking around in your stuff
  • Angler Tackle Bag will make fishing more efficient than ever!
  • Brand new Critter & Monster Statues
  • And of course, who could forget that you will now be able to pick up your...