For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
Since we last left you, the hotfixes have been rolling out (with more to come!), along with some special surprises coming your way a bit later on. Things have been heating up - literally speaking with the outside weather as well as for those "fortunate" enough to survive their encounter with the Torch God. All that said, let's dive into the latest and greatest across the board!
The weather isn't the only thing heating up as Summer rolls around. CC#80 turns up the heat with these fiery entries!
To enter your Terraria fanart into the next compendium, send your entries to @darthmorf this month!
Unsure how to enter? Check out this fancy guide!
Be sure to brush up on the rules first ^.^
1) All entries must be submitted to the hosting member's profile NOT via PM (See the previous CC to determine who is next on the rotation).
2) All entries must be Terraria related in some way or another, whether that is in-game, art, music literature or any other form of creativity. Fanart of modded content will be accepted at the discretion of the CC team after review of the entry.
3) Each user may only submit one entry per month. Group entries are...
Greetings from the post-launch side of Journey's End!
Now that we have emerged from the madness that was the final launch push for Journey's End and are into the equally-insane hotfix scramble, we are happy to take a few minutes out to celebrate... and to give some very juicy news for our non-PC Terrarians. If you have been paying attention this week, a lot of this will be summary for you - but either way, read on!
PlayStation 4, XBOX ONE, Nintendo Switch - PIPEWORKS
We are happy to report that the fixes for Xbox One and PlayStation 4 1.3.5 have arrived! What all does this include? Let's check em out!
XBOX ONE AND PLAYSTATION 4 TERRARIA 1.3.5 FIXES
Fixed issue with paint displaying incorrectly (the Transparent Blocks bug)
At long last, the day is here - Nintendo Switch players are getting Terraria 1.3.5! Not only that, they are getting 1.3.2, 1.3.3, and 1.3.4 at the same time! That's a lot of content packed into one update... so let's dive into what all is coming your way today!
Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met....
What a few days it has been since the launch of Journey's End, right? We hope that everyone is thoroughly enjoying the update, as our team is hard at work capturing and fixing bugs from your reporting and our own internal testing. We will keep those hotfixes coming in, so stand by for more information there as the days progress. All that said, let's keep the good times rolling with some news from our fantastic partners over at Sanshee - brand new Terraria items, including a handful of Journey's End merchandise!
Happy Launch Day, Terrarians... and welcome to Journey's End!
This update has been a labor of love, tirelessly worked on by our team over a good while, and we truly feel that it brings Terraria to the next level, to a place where the core game can finally be called "complete". From new ways to play the game to over 1000 new items to find and craft to new bosses to challenge and even a full-pass review of all content of the game for balance, graphic quality, and mechanics - truly, Journey's End has something for everyone. We cannot wait to see your reactions as you dive in to all that this update has to offer, and we hope that you thoroughly enjoy our gift to you. It has been an amazing journey indeed... but we truly feel that this end is really just a new beginning for the amazing world of Terraria.
So, what awaits you in Journey's End? In case you missed our advance...
This update has been a labor of love, tirelessly worked on by our team over a good while, and we truly feel that it brings Terraria to the next level, to a place where the core game can finally be called "complete". From new ways to play the game to over 1000 new items to find and craft to new bosses to challenge and even a full-pass review of all content of the game for balance, graphic quality, and mechanics - truly, Journey's End has something for everyone. In the writing of this changelog, it was even more apparent than ever to our team just how much has been packed into this epic final major content update to Terraria. Truly, a fitting end to an absolutely amazing journey.
So, what awaits you in Journey's End? Read on below for the juicy details... and for the truly brave, check out the more complete changelog linked at the end of each section...
Greetings from the last stop before the plunge that is Terraria: Journey's End - the launch weekend!
We sincerely hope that you have enjoyed our series of Feature Articles over the past 2-3 weeks. We have certainly had a lot of fun introducing you to much (but most definitely not all!) of what Journey's End brings to the game. If you missed any of those, check them out below.
We truly are on the home stretch now - and the development team is working feverishly to get the final bug fixes, tweaks, and polish into Journey's End so that everyone can have an amazing experience from moment one. It has been an exciting journey indeed, these past couple of weeks, as we have introduced you to some of the new content and features that you will soon enjoy - and this week will be no exception as we count down to launch in a few short days.
Today's feature covers something that caught quite a few Terrarians by surprise when it was first revealed way back at the PC Gaming Show during E3 in 2019: Golf. "Golf?!" we still hear you saying... and we are here today to help answer some of those burning questions that you have about this fun new way to play Terraria. So, get your clubs in your bag... a fresh set of golf balls... and let's grip it and rip it out on the...
The world of Terraria is so chock-full of content, it can be hard to keep track of it all! Sure, the Guide has you covered for crafting recipes and the Terraria Wiki is fantastic - but don't you wish there was a way to know more about your foes in game? Where can I find the Lost Girl? How much health does a Derpling have? How many coins can I get from farming Jellyfish?
WONDER NO MORE, FOR THE TERRARIA BESTIARY IS HERE!
How will you ever fill out this voluminous tome and just what all will it contain? Let's turn the page and begin our careful study of the Terraria Bestiary!
A TERRARIA BESTIARY PRIMER: WHAT LIES WITHIN
So, what sorts of information can you find within...
INTRODUCING JOURNEY MODE
THE ACCESSIBLE EVOLUTION OF THE TERRARIA EXPERIENCE
Welcome back aboard the Journey's End express everyone!
Today's Feature Article is one that we have been looking forward to for quite some time, as we will be giving you a first glimpse into the brand new Journey Mode. The goal of Journey Mode is to provide a more accessible experience by providing the player unprecedented control over the gameplay experience. A way to bring in all players of various skill levels and to be able to customize your experience to optimize the fun you have in game. This is not Creative Mode, this is a whole new way to experience Terraria - and one we feel represents the ultimate evolution of being able to play your Terraria any way that you want.
What does all of this mean? How does it all work? Let's dive into just the high...
WHAT WAS OLD IS MADE NEW AGAIN - REVISITING THE TERRARIA EXPERIENCE
Happy Monday, Terrarians and welcome to a fresh week on the road to Journey's End!
To kick off the week in style, we wanted to share one of the more impactful - but often unappreciated - aspects of Journey's End. On top of all of the shiny new content and features, the team has spent countless hours giving the entire game a thorough review across the spectrum of Balance and Aesthetics. The truth is that over time, as updates have released, some content felt "left behind", imbalanced, or it didn't feel quite "right" any more. So, we took on the arduous task of giving those things a makeover. Today's Journey's End feature article touches the surface of these efforts - read on to learn more...
Remember a few State of the Game's ago when we mentioned that we were working on something pretty cool that would potentially change the way that people approach certain aspects of the game? Well, the time has come to give you a peek behind the curtain at Terraria HQ and let you in on some juicy details surrounding this new feature coming to Journey's End!
Building has always been a staple of the Terraria experience - but functionally-speaking, there has never been any real reward to making fun creations outside of the adoration of the community. Similarly, everyone builds their central base and sort of shoves everything there... sure, some folks build in other biomes, but only for fun. What if we told you that Journey's End is going to change all of this up, raising building up to being a core gameplay feature with its own rewards?
We are just shy of three weeks out from the highly-anticipated release of Terraria: Journey's End, and we know that as the anticipation builds, so will the excitement! Well, allow us to add more fuel to that fire with the official announcement that the long-standing "Terraria mod to make and play mods", tModLoader will be coming to Steam as a free DLC for Terraria alongside Journey's End!
Though fully-integrated official mod support is not something that is feasible within the Terraria codebase, tModLoader has served faithfully as that "bridge" between the main game and the amazing library of player-created mods that exists for Terraria. With this launch, modding has never been more visible or accessible for Terrarians - so, if you have not ever tried out modded Terraria, there is no time like the present!
Terraria Mobile 22.214.171.124.9 (Build 390) Update Notes
This update primarily covers bug fixes from the Controller + Customization Update (126.96.36.199.8) as well as enhanced gamepad support.
PLEASE NOTE: It is not possible to support all controllers and there is a chance that your gamepad may not be supported, even after the update. If your controller isn’t able to connect or to have its buttons mapped after the update, please check your device setup and consult the manufacturer. Due to the sheer number of third party controllers we’re unable to provide a list of supported or unsupported devices.
Added a new settings option in Controller called Setup Controller Hardware:
If your controller does not have bindings already setup in the game system, but is detected on your device and the game can see it, you...
As the impacts from COVID-19 continue to disrupt so many lives, we once again hope that you are all doing as well as can be expected in these trying times and that everyone is doing their part to keep themselves - and your fellow humans - as healthy as possible! Please, please stay safe out there!
Across the Terraria development teams, everyone is now firmly entrenched in the work from home environment. That said, we are doing all that we can to keep the development trains moving unabated towards the latest and greatest for everyone out there to enjoy. So, relax, kick back, and let's dive into the latest Terraria news!
PlayStation 4, XBOX ONE, Nintendo Switch - PIPEWORKS
We hope that everyone on Xbox One and PlayStation 4 has been basking in the glow of parity over the last few weeks...
It is such an exciting time to be a part of the Terraria Community right now... from the recently-announced Journey's End launch date to the cascade of updates on Console and Mobile, it seems like there is big news coming almost every day!
Adding to this, Re-Logic is thrilled to share that we are partnering with the fantastically-creative folks over at Sanshee to produce a brand new line of Terraria merchandise. We have big plans here, so this is a space you will want to watch over the weeks and months ahead as more and more items are revealed and become available. To start off these fresh Terraria merch offerings, we are introducing the first in our Terraria pin series as well as a really unique shirt design - both of which we think you are really going to enjoy!
At long last, the teams at DR Studios, Re-Logic, and 505 Games are pleased to bring our first Feature Update to Mobile Terraria in the post-1.3 era. The focus here is to bring a whole new level of customization to the controls and interface for players along with implementing robust and fully remappable controller support for bluetooth-capable gamepads. We are thrilled with how all of this turned out and we cannot wait to see what you all do with this newfound power!
Please send us your very best setups and gamepad mappings - we would love to see your creativity at work!
As always, please report any bugs or issues that you encounter so that we can get any needed hotfixes out there as quickly and completely as possible!
With this update out and once the hotfixes are done, we will be moving on to our next stage in our Terraria Mobile...
At long last, we have reached the day that once seemed impossible - Terraria on Xbox One and PlayStation 4 will receive the 1.3.5 update today, bringing console Terraria up to parity with the live PC version of the game! Terraria 1.3.5 brings a handful of new furniture items, a couple of really cool developer armor sets, and the long-anticipated UI size slider. As usual, the team has tried to roll in a round of bug fixes into the update. So, without further ado, here is the Terraria 1.3.5 for Console changelog!
As for what is next? The console team is planning to look into a few quality of life features we have had in mind for a while, along with any further needed bugfixing from this or prior updates. So stay tuned for that!
Before anyone asks, no this does not mean that PC and Console can now crossplay - as most of you are aware, there are a ton of other hurdles beyond just "same content"...