1. Encountering issues with the Localization/Translations with 1.3.5? Please report them via the section linked below so that we can account for all of them and have them addressed. Thanks! Localization Bugs & Issues Section
  2. We have hub threads for known bugs/issues and statuses of fixes for Mobile, 3DS, and Console platforms (UPDATED):
    Click here for Mobile
    Click here for 3DS
    Click here for PS3/PS4/PS Vita/XBox 360/XBox One

Terraria Community Forums

Official Terraria Community Forums

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Hello Terrarians!
The dev team has been hard at work! We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed.

The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can execute our other secret Terraria update plans - and we are pretty sure you will find those exciting! ;)

For now, enjoy these handful of goodies (especially our non-English speaking fans), look forward to a second round to come... and towards even bigger things down the road.

Check the full changelog below for details and a complete list of additions, changes, and fixes.

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1.3.5. Changelog
  • Added professional localization for the following languages:

  • German
  • Italian
  • French
  • Spanish
  • Russian (new)
  • Simplified Chinese (new)
  • Brazilian Portuguese (new)
  • Polish (new)...
Hello Terrarians!

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Terraria is 40% off right now as part of the Steam Daily Deal! You can pick up a single copy for $5.99 or save over $10 on a 4-pack here. If you don't have the Terraria: Official Soundtrack yet, it is included in the sale for only $5.99! This is limited time only, so grab yours while the deal lasts!
Good Day, Terrarians-

We wanted to take a few moments to share some important news with you all in regards to the status of Terraria: Otherworld.

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As you all know from when we first announced the game a good while back, Re-Logic’s focus has and always will be on delivering complete and quality game experiences to our fanbase. This means that we will not compromise game quality for speed to market or for any other reasons within our control. Our team had a clear vision for this game – one that we shared with all of you with much shared excitement – and, as much as we hate to say it (and in spite of all of the reforms we tried last year) - the current state of the game is still equal parts far from that vision and well behind schedule.

As a result, we have made the decision to move on from having Engine Software continue development of Terraria: Otherworld. Re-Logic has possession of the game (code, art, sounds, etc.) as it exists today, and we have been examining the array of options available to us to get TOW to a place to where we can confidently deliver on the vision and expectations we all have for this game. After taking a good hard look at everything, we feel that a new and fresh start/direction is the only way Otherworld will ever reach its full potential at this point.

So, where does TOW head from here? The great news is that we already have a dedicated and passionate team ready to pick up the torch and continue the Otherworld journey! Based upon their really impressive work to-date with the Terraria re-write on Console/Mobile, coupled with an amazingly on-point proposal for completing Otherworld (after a thorough review of the game on their end), we have made the decision to bring Pipeworks on board as our new development partner for Terraria: Otherworld!...
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Mic check, mic check, one two three? No April Fools, friends! It's another Creation Compendium!

Before we begin, remember to submit this month's entries to @darthmorf.
Don't know how to submit an entry? Use this handy guide!
And finally, remember to read our rules!
Creation Compendium Rules, Regulations and FAQ:

1) All entries must be submitted to the hosting member's profile NOT via PM. (See the previous CC to determine who is next on the rota.)

2) All entries must be Terraria related in some way or another, whether that is ingame, art, music literature or any other form of creativity.

3) Each user may only submit one entry per month. Group entries are allowed, but all members who worked on the project must be credited and proof of consent from each member must be given. Group entries do count as a user's single entry.

3) Plagiarism is strictly not tolerated. Any evidence of such matters should be sent to a member of staff privately as soon as possible. The CC operates on a 'two strikes and you're out' system; after two offenses a user will be permanently banned from entering into all future Creation Compendiums.

4) The CC is a showcase, not a contest. All entries submitted (that are within the rules) will make it into the post.

If you have any more questions, feel free to ask @darthmorf, @QuackersDelta or any other member of staff.
Enough stalling now! Let's go!

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@Harpps

Hello Terrarians!

Yesterday, we confirmed that Terraria will be launching on Nintendo Switch in 2017. We are very excited to open up Terraria to new users and to be part of the great group of 'Nindies' coming to Nintendo Switch! We've received a lot of questions, and can confirm that, at launch Terraria for Switch will be at least version 1.3. We'll share more details later down the road, but couldn't wait to let everyone know, Terraria will be on Switch!

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Our friends at Pipeworks Studio are still hard at work on 1.3 for console and mobile. And, we are still on track to launch 1.3 on PS4 and Xbox One during Q2 this year :) To further get you excited about Terraria on Switch - and for the big updates coming to PS4/XB1 and Mobile later this year, we thought we would give you a sneak peek at our new in-progress Console box art revamp, hand drawn by Re-Logic's very own @Crowno!

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As always, THANKS for your support! We're looking forward to some great things, so stay tuned :)
Greetings!

Today, we officially launch Pixel Privateers! You can obtain a copy now on Steam at $14.99! We've had an incredible time working with Quadro Delta over the past couple years and are excited to see this game launch into the world! The best part? Even though this is a 1.0 release there will be updates! Check out the trailer and official announcement from Quadro Delta below!


This landmark occasion marks the fulfillment of more than 2 years of development work by our small team at Quadro Delta, and we are incredibly excited and proud to bring the game to you in a full 1.0 release. Over the coming days and weeks, we will be eagerly listening to your feedback and suggestions in order to best prepare the game’s first patches/updates. Of course, fixing bugs will be our highest priority for the immediate future.

While the launch is certainly a milestone, it is far from the end of development. Future patches will expand content and features, as well as the usual bug fixes - while incorporating user feedback and suggestions. We look forward to supporting Pixel Privateers for a long time to come!

How can you give that feedback and/or report bugs? Glad you asked!

  • Since the game is launching straight to 1.0, we want to encourage everyone to report any issues or bugs to us via our support ticket system, JIRA.
  • Alternatively, you can report to us via the Steam forums or our official forums.
  • If you prefer to try to catch us in real time, our community team is ready and willing to help on our Discord...
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Greetings, Terrarians!

We wanted to take a few moments today to share and celebrate a pretty big milestone with all of you: as of the end of 2016, Terraria has surpassed the 20,000,000 copies sold mark! Since it's launch in May 2011, our 2D sandbox adventure has come a long way - and we owe so much of that to the amazingly strong and loyal support of each member of our community. To say that we are ecstatic about how our little game has grown - in content, in quality, and in success - is putting it mildly!

We wanted to share a few fun facts about how Terraria has evolved over time below, but before we get to that, the entire team would like to say a massive THANK YOU to all of you for making all of this possible. It has been a pleasure to have all of you along on the journey thus far, and we are really looking forward to continuing down that path. Terraria is a game - and a franchise - that has so much life left in it, and we cannot wait to share those plans with you in the months and years to come.

We would also be remiss if we did not send a huge thanks to our fantastic partners at 505 Games - without whom Console and Mobile would never have happened!

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Terraria Fun Facts
Launch: May 2011
  • PC Only
  • ~250 Items
  • 6 NPCs (7 if you count the Old Man ;) )
  • 20 Enemies
  • 3 Bosses
  • 10 Biomes
  • Game "ended" with the Dungeon, explorable upon defeating the final boss of the game at the time, Skeletron

Today
  • ~20.5 Million Copies Sold (8.5m alone in the 18 months since 1.3 on PC!)
  • Available across one of the widest arrays of gaming platforms of any game ever: PC/Mac/Linux, Xbox 360, Xbox One, PS3, PS VITA, PS4, Nintendo 3DS, Wii U, iOS, Android, Windows Phone, and Amazon mobile devices
  • ~3,800 Items
  • 25 NPCs (26 if you count the...
Hello Terrarians!

We are happy to announce that Pixel Privateers is nearly here! Re-Logic has been working closely with our friends at Quadro Delta to bring you a brand-new multiplayer, tactical RPG, loot-filled experience! Pixel Privateers is the second title from Quadro Delta and it really showcases their growth and development as a studio. We've had an incredible time helping to shape Privateers into the super fun game that it is and we are very excited to get it out to you! Continue below for the official announcement from Quadro Delta, all of the launch details, a new trailer, a look at some exclusive screenshots, and social media links to follow Pixel Privateers and Quadro Delta :)



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Official Announcement from Quadro Delta
The time has finally come to make the announcement you’ve all been waiting for: We have a launch date! Quadro Delta and our publishing partners at Re-Logic are pleased to announce that the wait for Pixel Privateers is almost over, and that the game will go live on February 21st. Privateers will be available via Steam at a price of $14.99.

We would like to express our profound gratitude to Re-Logic for their support and assistance in making Pixel Privateers the game it is today. We would also like to thank our community for standing by us over the last two years while we worked hard developing the game in order to make sure it is an experience that our players will enjoy for a long time to come. This has been a humbling experience for us as a team, and we feel very fortunate to have such an awesome community behind us!

Over the course of the next couple of weeks, be on the lookout for a wealth of information about the game - including our first video and stream coverage. We will be sure to bring you all of the details on those events as they happen, and to keep everyone up-to-date on the...​
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Good day, Terrarians and a Happy 2017 from Pipeworks!

It has been a few months since we announced our taking over the work on Terraria for Console and Mobile; including a full rebuilding of the Console/Mobile codebase. We are happy today to be able to give you an update on progress - and to showcase some of what is coming your way on the road to 1.3 for Xbox One & PS4!


The video above contains a few snippets from our latest build - contrasted with the identical content from the PC version of Terraria so that you can see our end goal of "one Terraria experience" coming to fruition. We hope you join us in our excitement when you see this small taste of what we are building for each of you; including a new "friend" who is dying to meet you.

Keep in mind that this is a pre-alpha build so you may notice some bugs appear, however we couldn’t hold off any longer releasing some footage!

So, what about timing? Glad you asked:

Console
  • Our work is progressing on-schedule, and we are really pleased with the progress thus far!
  • We are quite close to moving to Alpha and beginning the rigorous testing/QA process in partnership with our friends at Re-Logic.
  • Target Timing for release of Console 1.3 remains Q2 2017.

Mobile
  • Our plan is to utilize good portions of what we have built and learned with the console rebuild as we work to build a similar "One Terraria" experience on mobile devices.
  • Of course, there will still be a good bit of work needed on mobile-specific areas (UI, Controls, etc) beyond getting that core foundation solid.
  • Target Timing for release of Mobile 1.3 remains a few months after Console, so you can expect this in the second half of 2017; hopefully sooner rather than later!...
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Thanks to the support of our amazing community (you!), Terraria is a finalist for 2 Steam Awards! You can visit Steam to cast your vote today for The “Test of Time" AwardThis award is for the game that is just as good today as the day you first played it. Newer games may come out, but it doesn’t matter… you’ll always come back to play this one.

Tomorrow at 10 AM PST, you can return to cast a second vote for The “Just 5 More Minutes” AwardYou have an early day tomorrow. You need to get some sleep, so you’re just going finish one more thing before you decide to tuck in for the night. Just one more. Wait, one more. What’s that you say? It’s 2:30 AM? This award is for the game that keeps you playing late.

There are some great games nominated in both categories and we'd like to thank our awesome community for the nominations and votes! You guys really rock!

Please share our Facebook and Twitter posts, and let everyone know there is only 1 day to vote for each category!