Mobile The Path Ahead: Major News Updates for Console & Mobile

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But I think , if 1.3 lot on mobile , you would do a multiplayer system online via Google Play? I think on ios, an app that allows , but not on android. :(

I don't quite understand your question? There are already lots of cross platform multiplayer game between android os and ios. There are some more in-depth information regarding this if you search google.

I'm excited of the possibilty of this multiplay feature shpuld it be implemented since i own both phones.
 

Good day, Terrarians!

We cannot help but to be really excited about the ongoing work – and that we are finally able to share it with you! So, without further ado, we are sharing a handful of plans with you today:

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OLD GEN CONSOLES
What’s happening with old-gen?
  • Engine Software is currently working on an update that will be focused on clearing out the most impactful bugs that our QA and/or Re-Logic QA have been able to uncover - along with keeping close track with anything that the Community has raised. This will encompass over 100 fixes in total. If you have any major items in particular that you would like to inquire about, please let us know.
  • This update will unfortunately be the final update for PS3, XB360, and PS Vita
  • Targeted release timeframe is September 2016
  • The great news is that you can continue to play these versions of Terraria (both online and offline) as a fully functioning – and still incredibly fun – game.
    • No further updates will be coming for old gen
    • Current-Gen consoles (XB1, PS4) will continue to receive updates (more on that below)
    • Future updates to current-gen platforms will unfortunatelty make cross-play with old-gen platforms impossible
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Why are we no longer providing updates for old-gen?


  • Simply put, these consoles are 12 years old at this point, and we are running into hardware requirement issues (as some of you saw with Vita): as Terraria has grown over the years, its hardware demands have as well – with 1.3 being a sizeable jumping-off point. This also means that we would likely have to substantially "hold back" current gen possibilities in order to make things work with the "lowest common denominator."
  • So, that being the case and in order to continue to give all users the best Terraria experience, we needed to draw a line here that allows old gen players to have a stable and authentic game experience – even if that means being stopped at 1.2.4 tier content – while also enabling current gen consoles to fully leverage their more current hardware.
  • We explored a few possible approaches to make 1.3 work, but – to be frank – none of them were really acceptable. They required too much in the way of compromising the Terraria console gameplay experience and still left some lingering stability concerns, all while drawing in a rather large amount of resources to make it work at all – resources that we ultimately feel would be better used to push Terraria forward further and faster.
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How are we making the transition easier for our users?

  • You will be able to upload your worlds from old-gen platforms and transfer them to current-gen – we have been focusing heavily on cross-saves over the past few months and will continue to do so in order to be 100% certain that this is functional for everyone.
  • We are working with Sony and Microsoft to help make the transition as smooth as possible for current owners – keep an eye out for some exciting promotions!
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CHANGING OF THE GUARD

As this is a major milestone in the journey of Terraria on Console and Mobile, we took a step back and evaluated everything that we had currently going on as well as available resources. To that end, we are making a shift in the development teams moving forward. We thank Engine and Codeglue for all of their contributions to bringing Terraria to a wider community but we’ve made the decision to bring all development in-house under one roof with Pipeworks. So say a big thank you to them both, and a give a warm welcome to Pipeworks!


Engine will remain on board until the final Old Gen Console Update is complete, while CodeGlue will remain on board until sometime in Q3, as they continue their work on stabilizing the mobile codebase. CodeGlue will also remain on board for any future 3DS updates.

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Meeting Pipeworks: Our new Console and Mobile Development Team

That said, let’s meet the new team shall we? Taking over the mantle of Terraria development on Console and Mobile will be Pipeworks Studio out of Eugene, Oregon! Here is a bit about Pipeworks and why they were such a good fit for this project:

  • They are a part of the Digital Bros. group (of which 505 Games is as well) – so this is an opportunity to bring Terraria “in house”
  • Since the reforms in QA, our current Console (and future Mobile) QA team is located at Pipeworks as well – this means that the QA team and the dev team will sit side-by-side, and that makes for some massive gains in efficiency of finding and squashing issues!
  • The team dedicated to Terraria at Pipeworks are MASSIVE Terraria fans. Each of the team members are well-versed veterans of the franchise on PC and beyond – logging hundreds of hours of play over time. They are also immensely passionate about this project and making this amazing.
So, everyone, please share your warmest greetings to our new team at Pipeworks! We have certainly encouraged them to dive right in to the community – and we hope to have some events in the very near future that will allow the community and the dev team to interact more closely. Stay tuned there!


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CURRENT GEN CONSOLES

Continuing with our theme of this being a key milestone and thus a chance for a fresh start, Pipeworks is hard at work on two huge undertakings:

Console Reset
  • PW is currently rebuilding the entire Console Terraria experience from the ground up.
  • The foundation/standard being utilized is the current Terraria PC codebase, which should ultimately mean:
    • Integration of the PC Controller support style
    • A more seamless/authentic experience - when you play one version or the other, they should feel quite similar if not exactly the same!
    • Shortened update “gaps” and a cleaner, more stable experience
    • And more!
  • There are other potential benefits to this Reset that the team is actively exploring and discussing, but we will save those for sharing when we know more/are more certain if/when any of that will be possible.

    Clarification on Reset
    There has been significant confusion about the reset, so to clarify, the intentions of ReLogic and Pipeworks is to be able to seamlessly integrate old worlds and player files into the new codebase for Console Terraria. This is not expected to delete your old saves, its merely a rewrite of the game's code, so your progress should be safe!
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Terraria 1.3 on Current Gen Consoles!!!
  • Our next update for current gen is the long-awaited MASSIVE Terraria 1.3 update - which includes a ton of new content. When it arrives, it will include both the reset discussed above AND be current up to at least PC 1.3 standard. For those of you whom are for some reason unaware of what all 1.3 brings to the table, here is just a small sampling:
    • Endgame Celestial Invasion Event & Moonlord final boss encounter
    • Brutally difficult Expert Mode – where fortune and glory - and unique loot - await those brave enough.
    • Over 800 new items, bringing the total count to well over 3500!
    • Numerous player quality of life upgrades
    • Original Changelog for PC is located here: http://forums.terraria.org/index.php?threads/1-3-changelog.20617/

We know that everyone has been dying for this content to arrive on Console for some time, and we are beyond thrilled to finally announce that it is well underway.

The timing of these two projects will overlap – meaning that Current Gen Console players will get both the Reset AND Terraria 1.3 at the same time! Of course, that leads to the obvious question: When?

Our current target delivery for the Reset+1.3 is Q2 2017. All of this will be absolutely free to existing Current Gen Console Terraria owners (Old Gen players will have to purchase a Current Gen copy).


We – and Pipeworks – plan to share progress and spoilers along the way. We are even looking into more interactive ways to allow you all to share in the journey with us. So, stay tuned and look forward to that! In the meantime, let’s whet your appetite with a quick screen of the current actively-running build of Console Terraria:



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MOBILE

So, that just leaves our good friends the Mobile Terrarians. What do we have in store for you guys?

As you saw above, we are changing our Mobile development team over to Pipeworks as well. As with Console, Pipeworks is working to redesign and rebuild the Terraria Mobile experience. This eventual Mobile Reset will include Terraria 1.3 as well!


In parallel, CodeGlue will continue their efforts to stabilize the existing Terraria mobile game. This will be critically important even with the Mobile Reset, because there will likely be older devices (less RAM, etc) that cannot run Mobile 1.3, and we want to leave players with those older devices with as stable and solid a Terraria experience as we can.

Key things to know:
  • Timing is planned to be “around the time of” the Console Reset – but likely will come after it by at least a few months. As we know more, we will share it.
  • As with Console, we will share our plans and progress and journey with you!
  • We are aware of other features desired by the community (online multiplayer, UI redesign, rebalancing, etc), and those will absolutely be discussed in our planning. As we know more there, we will fill you in – hopefully, we can cover off at least some of these in the reset!
  • As always, the updates (and the reset) will be free to current owners of Terraria on Mobile.
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Whew, well that’s all we have for today – it was a lot to write and probably even more for you guys to take in. We are beyond thrilled to be able to share all of this with you and equally excited for what this means for the future of the franchise is a massive understatement. We truly feel that we have found a way here to spend the time and money needed to accomplish our – and Re-Logic’s – goal of providing the best Terraria experience possible to as many people as possible. This is something that we look forward to continue providing to you all for years to come.


Here’s to the journey ahead!

Can't wait for 1.3! Keep up the awesome work guys, and wellcome Pipeworks!!!
 
I'm happy with the latest fix on mobile, can't wait for the final update .



IMO why don't you try playing on mobile since 1.3 version are coming next year? Buying a new android with a 2GB ram with latest chipsets are cheaper than buying a new consoles. And the plus is that you even get to use the phone itself for daily work. Yes the control maybe different, but you'll get used to it.

Mobile gaming is crap.(Phones) I never got used to it. Sorry not trying to be rude its just the way i feel.
[doublepost=1470396858,1470396763][/doublepost]
So theres thy ay many people debating, is 1.3 for ps4 this september or next september??

Q2 2017
 
IMO why don't you try playing on mobile since 1.3 version are coming next year? Buying a new android with a 2GB ram with latest chipsets are cheaper than buying a new consoles. And the plus is that you even get to use the phone itself for daily work. Yes the control maybe different, but you'll get used to it.

Android with 2GB of RAM is aplenty, Android with 2GB of RAM that can comfortably run Terraria is expensive

For example, I have a Xiaomi Mi4i, it has 2GB of RAM, costs only $250. Sounds good, right? Well, it has a Snapdragon 615, which temperature escalates incredibly quickly. I can't run a simple town building game without it getting hot and/or very unresponsive, and there's and/or because it eventually becomes both.

Unless you're running a lean OS, Androids usually come with custom OS that adds a lot of pretty but do mostly nothing and that eats a lot of RAM. For example, a Samsung Galaxy Note GT-N7000 with TouchWiz would have framerate issues running Clash of Clans, the same device running a CyanogenMod OS does not have such issues. It's an old device, but it should get the point across
 
Android with 2GB of RAM is aplenty, Android with 2GB of RAM that can comfortably run Terraria is expensive

For example, I have a Xiaomi Mi4i, it has 2GB of RAM, costs only $250. Sounds good, right? Well, it has a Snapdragon 615, which temperature escalates incredibly quickly. I can't run a simple town building game without it getting hot and/or very unresponsive, and there's and/or because it eventually becomes both.

Unless you're running a lean OS, Androids usually come with custom OS that adds a lot of pretty but do mostly nothing and that eats a lot of RAM. For example, a Samsung Galaxy Note GT-N7000 with TouchWiz would have framerate issues running Clash of Clans, the same device running a CyanogenMod OS does not have such issues. It's an old device, but it should get the point across
I have a Motorola G 1st gen - it has 1GB RAM (just enough), runs Terraria fine. At current prices, you can get it for ~£100. You do not need to spend $250 on a Terraria capable device.
Granted, I currently run Cyanogen on it, but it ran just fine before I changed from the stock OS.
 
Android with 2GB of RAM is aplenty, Android with 2GB of RAM that can comfortably run Terraria is expensive

For example, I have a Xiaomi Mi4i, it has 2GB of RAM, costs only $250. Sounds good, right? Well, it has a Snapdragon 615, which temperature escalates incredibly quickly. I can't run a simple town building game without it getting hot and/or very unresponsive, and there's and/or because it eventually becomes both.

Unless you're running a lean OS, Androids usually come with custom OS that adds a lot of pretty but do mostly nothing and that eats a lot of RAM. For example, a Samsung Galaxy Note GT-N7000 with TouchWiz would have framerate issues running Clash of Clans, the same device running a CyanogenMod OS does not have such issues. It's an old device, but it should get the point across

My ASUS Zenfone only has 1 GB RAM and runs Terraria perfectly fine, and I snabbed it for $100, no contract. You can get a Terraria-capable device without having to break the bank.
 
Everyone is disappointed and they couldn't bother putting in a 1.3 weapon or 2 I feel they shouldn't bother bug fixing last gen if they gave up on it that fast and yes I have a 360 and I'm mad

We aren't entitled to anything from 1.3 - It was made quite clear that they're fixing bugs to make last gen more stable and moving on. If you keep insisting we should get this or get that from 1.3, you're just going to end up more disappointed when it becomes nothing more than what was said; a bug-fix update. Besides, we did at least get a few QoL changes from 1.3. I'm fine with that.

To be totally honest here, I don't want them to add anything more to the 360 version. Adding new things could cause more unseen issues to crop up and I would just prefer the promised bug fixes to make our versions run better.

I know I'm in the minority here, and I'm fine with that, but where they're leaving us (full 1.2.4) is okay. There's a crap-ton of content in this game and all we had to pay was the price of admission. Personally, I cannot really complain here. If you see something wrong with that, then maybe you should try to be just a little more appreciative when things are handed out at no additional costs.
 
I play Terraria on the PC, Mobile, and on a New 3DSXL. I mostly play 3DS because mobile controls are difficult sometimes. My PC overheats, so I play for like an hour on that before it shuts down.

Other than that, I also have a Wii U and Xbox One. I'm trying to find out if the Wii U version will get 1.3, so I can choose to get it for either the Wii U or Xbox One version.

Also, since the 3DS runs on something similar to mobile, how far will that get it?(as in updates) I was thinking 1.2.4 with some 1.3 stuff. When is the next update for 3DS?(Sorry for all of the questions, I just gotta know please.):p
 
We aren't entitled to anything from 1.3 - It was made quite clear that they're fixing bugs to make last gen more stable and moving on. If you keep insisting we should get this or get that from 1.3, you're just going to end up more disappointed when it becomes nothing more than what was said; a bug-fix update. Besides, we did at least get a few QoL changes from 1.3. I'm fine with that.

To be totally honest here, I don't want them to add anything more to the 360 version. Adding new things could cause more unseen issues to crop up and I would just prefer the promised bug fixes to make our versions run better.

I know I'm in the minority here, and I'm fine with that, but where they're leaving us (full 1.2.4) is okay. There's a crap-ton of content in this game and all we had to pay was the price of admission. Personally, I cannot really complain here. If you see something wrong with that, then maybe you should try to be just a little more appreciative when things are handed out at no additional costs.
It's not that I'm disappointed it's that I got my xbox 360 4 years ago from my grandpa who is dead now and now I have to upgrade to the Xbox one and the only way that will happen is that I'm going to have to sell my xbox 360 and I just can't and nobody will hire me because of my terrible school grades and I'm only in tenth grade
 
It's not that I'm disappointed it's that I got my xbox 360 4 years ago from my grandpa who is dead now and now I have to upgrade to the Xbox one and the only way that will happen is that I'm going to have to sell my xbox 360 and I just can't and nobody will hire me because of my terrible school grades and I'm only in tenth grade

I thought you bought it from a pawn shop for $20...
 
How is the cell phone going to work on mobile(small screen phones)? Any guess of how is planned to work? Or will not be added at all:indifferent: anyways, sorry for asking to much:p and welcome pipeworks:kingslime:
 
so in a month when pipeworks releses the update to make it more like pc its going to have auto pause and all that stuff
[doublepost=1470459862,1470459753][/doublepost]buy the way do u thahk a endgame 1.2.4 player will have problems with moonlord
 
so in a month when pipeworks releses the update to make it more like pc its going to have auto pause and all that stuff
[doublepost=1470459862,1470459753][/doublepost]buy the way do u thahk a endgame 1.2.4 player will have problems with moonlord
I think you're confused. Next month will be the final 'bugfix' release that Engine is working on. Not until Q2 2017 will we see the 1.3 that PipeWorks are working on. But that will only be for the current gen consoles.
 
I think you're confused. Next month will be the final 'bugfix' release that Engine is working on. Not until Q2 2017 will we see the 1.3 that PipeWorks are working on. But that will only be for the current gen consoles.
For clarity the final bugfix patch in September applies to the older consoles, that is 360, PS3 and Vita. There will be no new content added and they will not be getting patch 1.3.

Only the PS4 and XB1 have been confirmed to get the 1.3 patch so far, which is scheduled for Q2 2017, that's April-July for the non-business folks.

As an aside question to the devs, does the PS4/XB1 also get the bugfix patch to hold us over till mid-next year?
 
Sooo Whats Gonna Happen With 3ds and wii u?? (if 1.3 does come 2 ds it probz only be new 3ds)...I hope You Can Update New 3ds Version
 
It's not that I'm disappointed it's that I got my xbox 360 4 years ago from my grandpa who is dead now and now I have to upgrade to the Xbox one and the only way that will happen is that I'm going to have to sell my xbox 360 and I just can't and nobody will hire me because of my terrible school grades and I'm only in tenth grade
I thought you got it from a pawn shop for $20. Are you lying
 
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