Scarecrow
Lunatic Cultist
So, I recently returned to Terraria, and for the first time since it was introduced, did fishing quests again... and MAN does it kinda feel like rubbish trashgarbage. I really want to like fishing in this game, but I have so many peeves with it that it's a chore. but your least favorite chore because it feels like it was designed to be nothing but annoying and tedious.
so here's my hit list
Part 1: The Angler and his garbage quests for trash
-This little twerp honestly grew to be my least favorite ncp in the game. I get that he's supposed to be a entitled prick, that's his character, but surprisingly it adds a lot to the whole not wanting to do these quests feel. I suggest that he progressively lightens up and becomes more friendly the more quests you do. He starts out as he is now, and eventually grows up. (maybe even literally.)
-My biggest gripe with fishing quests is the fact that you can only do one a day. While the time limit itself isn't that bad, I hate doing a quest at the start of a day, then needing to wait the whole rest of the day to do the next one. While it would be simple to suggest being able to accept multiple a day, I have a better idea and it ties into my next peeve.
-The anglers rewards are well... unrewarding. most of the time at least. I'm sorry but 2 pieces of apprentice bate, 75 silver coins, and a painting is not a good reward. of course these rewards are all based on rng, but it's weighted for disappointment. My suggestion is to be able to turn in to a maximum of 10 fish per quest.
each fish you turn in will give you better items each time. It starts with the apprentice bait and silver coins, but on the tenth fish you will always be rewarded an accessory. while this doesn't fix the rng nature of acquiring these accessories entirely, it does make acquiring them much less of a dreary spiral of disappointment. Every catch in between gives a higher chance for the higher quality bait, slightly higher coin counts, and better chances for accessories too.
-just as a bonus to make fishing quests a little more interesting is maybe each quest fish favors a certain type of bait. You will not be required to use the ideal bait, but it will make fishing up a quest fish while a quest is active much more likely. These ideal baits will be randomized per world, and the angler will offer a clue as to what it is when you accept a quest.
Part 2: Crate Potions
-Put simply, this potion is very underpowered for how expensive it is to craft. You need AMBER for it. I used over 800 desert fossils in an extractinator, and got 16. Those things are not common at all. (You also need death weed and moonglow but those are easy to get.)
For how rare it is, you'd expect to be able to fish up crates like a champ right? Wrong. It gives you a 10% higher chance to find crates for a whopping 3 minutes. wow 3 minutes for fishing. I generally am able to get 2 wooden crates within the buff timer. Granted I have only a 20% power rod, but this is also with master bait, fishing potion, and the angler earring. I have a few different suggestions for it.
A: change the crafting ingredient from amber to the neon tetra, as it has no use aside from selling for the same price as a bass
B: increase the duration from 3 minutes to 8 minutes. the same as the fishing potion.
C: instead of increasing the likelihood of a crate drop, make it increase the likelihood of higher quality crates
D: all of the above (though even one of these would make the crate potion worth making imo. all of the above would not hurt either.)
Part 3: Misc stuff
-Starting with trash items. while I don't mind fishing up junk, as it is humorous, I find it annoying that they have no use, no sell value, can't be placed, or anything. Their entire purpose is to clog your inventory, and waste your time and bait.
My suggestion is to either make them a gib instead of an item, so it doesn't go in your inventory (because who would pick up an old shoe anyways) or give at least some kind of use. even being able to place these objects would make them worth while for something.
-The line breaking happens infuriatingly often, and is only made more infuriating knowing there's an rng fishing quest reward that makes it never happen. so you MIGHT never have to deal with it
(but you probably will.)
my suggestion is to simply make it happen less often. according to the wiki it happens 1 in 7 casts. make it somewhere in the ballpark of 1 in 20.
that should do it.
Sorry if I came across as harsh in this suggestion, but I just came off of doing 5 fishing quests and getting like 10 pieces of apprentice bait, 2 gold, and a painting between them.
tell me what you guys think.
so here's my hit list
Part 1: The Angler and his garbage quests for trash
-This little twerp honestly grew to be my least favorite ncp in the game. I get that he's supposed to be a entitled prick, that's his character, but surprisingly it adds a lot to the whole not wanting to do these quests feel. I suggest that he progressively lightens up and becomes more friendly the more quests you do. He starts out as he is now, and eventually grows up. (maybe even literally.)
-My biggest gripe with fishing quests is the fact that you can only do one a day. While the time limit itself isn't that bad, I hate doing a quest at the start of a day, then needing to wait the whole rest of the day to do the next one. While it would be simple to suggest being able to accept multiple a day, I have a better idea and it ties into my next peeve.
-The anglers rewards are well... unrewarding. most of the time at least. I'm sorry but 2 pieces of apprentice bate, 75 silver coins, and a painting is not a good reward. of course these rewards are all based on rng, but it's weighted for disappointment. My suggestion is to be able to turn in to a maximum of 10 fish per quest.
each fish you turn in will give you better items each time. It starts with the apprentice bait and silver coins, but on the tenth fish you will always be rewarded an accessory. while this doesn't fix the rng nature of acquiring these accessories entirely, it does make acquiring them much less of a dreary spiral of disappointment. Every catch in between gives a higher chance for the higher quality bait, slightly higher coin counts, and better chances for accessories too.
-just as a bonus to make fishing quests a little more interesting is maybe each quest fish favors a certain type of bait. You will not be required to use the ideal bait, but it will make fishing up a quest fish while a quest is active much more likely. These ideal baits will be randomized per world, and the angler will offer a clue as to what it is when you accept a quest.
Part 2: Crate Potions
-Put simply, this potion is very underpowered for how expensive it is to craft. You need AMBER for it. I used over 800 desert fossils in an extractinator, and got 16. Those things are not common at all. (You also need death weed and moonglow but those are easy to get.)
For how rare it is, you'd expect to be able to fish up crates like a champ right? Wrong. It gives you a 10% higher chance to find crates for a whopping 3 minutes. wow 3 minutes for fishing. I generally am able to get 2 wooden crates within the buff timer. Granted I have only a 20% power rod, but this is also with master bait, fishing potion, and the angler earring. I have a few different suggestions for it.
A: change the crafting ingredient from amber to the neon tetra, as it has no use aside from selling for the same price as a bass
B: increase the duration from 3 minutes to 8 minutes. the same as the fishing potion.
C: instead of increasing the likelihood of a crate drop, make it increase the likelihood of higher quality crates
D: all of the above (though even one of these would make the crate potion worth making imo. all of the above would not hurt either.)
Part 3: Misc stuff
-Starting with trash items. while I don't mind fishing up junk, as it is humorous, I find it annoying that they have no use, no sell value, can't be placed, or anything. Their entire purpose is to clog your inventory, and waste your time and bait.
My suggestion is to either make them a gib instead of an item, so it doesn't go in your inventory (because who would pick up an old shoe anyways) or give at least some kind of use. even being able to place these objects would make them worth while for something.
-The line breaking happens infuriatingly often, and is only made more infuriating knowing there's an rng fishing quest reward that makes it never happen. so you MIGHT never have to deal with it
my suggestion is to simply make it happen less often. according to the wiki it happens 1 in 7 casts. make it somewhere in the ballpark of 1 in 20.
that should do it.
Sorry if I came across as harsh in this suggestion, but I just came off of doing 5 fishing quests and getting like 10 pieces of apprentice bait, 2 gold, and a painting between them.
tell me what you guys think.
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