HallowKingJerrold
Spazmatism
I don't know how to
Try asking Joost for some help.
I don't know how to
when you fish regularly in terraria, you at some point start using sonar pots and weighing your options before reeling in to save space, time, and bait. the slippery lure would effectively increase the rate at which you hook different fish, giving you more options in less time and thereby getting the most out of your potions or the current fishing conditions or what have youWhat is the purpose of the slippery reel?
Okay here's 1.2.0!
[1] the deprecated items are Biline Reel and Fouron Reel (replaced with Biline Spool and Kevlon Spool) - I know I could've just changed the display names, but I'm extremely OCD and it would've bugged me to no end having misleading class names since these aren't actually reels. please forgive me
- Optimized code significantly
- Abstract classes RodComponent, ModCrate, Bobber, etc. to reduce overhead
- Also deprecated some items[1] with tweaked accessories, sorry! I thought I should do it sooner than later
- Also converted all images to PNG-8, reducing file size by about 90% and I'm not even kidding
- Fixed the custom pole line issue thanks to some reference code from DivermanSam
- Fixed Lady Luck (updates when held now since it was calculating too early)
- Fixed Guppy gimmick[2]
- Made multiple lines look prettier
- Added Twin Cattail Pole line formula with multi-line accessories: bonus = 1 + log2(lineCount)
- 1 -> 2; 2 -> 4; 4 -> 7; 8 -> 12 (max)
- Revamped accessories with 3 categories:
- Reels, which improve crate fishing
- Lines, which help you fish more productively
- Hooks, to which fish have a fatal attraction
- Added new hooks, lines, and reels
- Coin Hook - Catch money with fish![2]
- Titanium Hook - An upgrade from Gold / Platinum
- Adamantite Hook - Same as above
- Titanium Reel - An upgrade from Gold / Platinum
- Adamantite Reel - Same as above
- Advanced Rod Kit - An upgrade from Fishing Rod Kit
- Kevlon Spool - Cast four lines (replacing Fouron)
- Dragnet - Cast eight lines at once! Ridiculous!
- Added Jigs[3], suggested by Red Slime, which are a subclass of Hooks
- Jungle Jig - Crafted from Jungle Key + one of each jungle fish, allows catching unique fish in jungle
- Frozen Jig - Crafted from Frozen Key + one of each tundra fish, allows catching unique fish in tundra
- Ocean Jig - Crafted from Hallowed Key + one of each ocean fish, allows catching unique fish in ocean
- Infernal Jig - Crafted from Corruption or Crimson Key + one of each underworld fish, allows catching unique fish in underworld and corruption
- Made Flyfish, Sporetooth Mushark, and Hive Puffer all work as intended!
- Might revisit them later, for now they just work but could be better
- Finished implementing the Ancient Ray, a non-Expert lunar event alternative to the Cute Fishron which gains a flight speed bonus while in space
- Anglerfish is now just a portable light and not a material
- Added Angling, a tiny anglerfish caught in dungeon now used in Ultrabright Potion instead
- Added common fish variants to some biomes caught in place of bass
- Sardine - Jungle
- Flounder - Desert
- Coelacanth - Dungeon
- Added Red Herring, a regular fish caught in lava
- Added Crocodile Tooth, caught in Jungle with a Jungle Jig, will be a crocodile mount when fully implemented (currently clones basilisk)
- Added Fulgur Shark, the hardmode equivalent of Reaver Shark, crafted from three primordial fish caught in the ocean, jungle, and tundra; how exciting!
- Fish (vanilla item) can now be caught in underground tundra with a Frozen Jig
- Seaweed (vanilla item) can now be caught in underground jungle with a Jungle Jig
Unlock new fishing supplies sold by Angler starting at 10 completed quests!I made the shop, but apparently adding the menu to angler is impossibe in tModLoader...
[2] these items are properly implemented in Tacklebox, but require a tModLoader update to fix GlobalItem.CaughtFishStack before working
[3] currently very little jig content; you can see which fish require / benefit from jigs now in op, the main attraction is primordial fish to craft the Fulgur Shark
Please let me know if you find any bugs! Although I fixed a lot of old stuff, I also added a lot of new breakable stuff
public bool RarityCheck(int power, int i) {
return Main.rand.Next(Math.Max(i + 1, 150 * ((1 << i) - 1) / power)) == 0;
}
I don't think it really warrants a wiki, it's pretty modest as the subtitle suggests
Kevlon String (used to make Kevlon Spool) is a 100% Duke Fishron drop; likewise, Odd String (used to make Dragnet) is a 100% Moon Lord drop
however, Kevlon Spool requires 2 Kevlon String and Dragnet requires 4 Odd String, so despite being a 100% drop it still takes more than one battle to get each
I might also add a recipe for the high test line since it's such a fundamental component of spools currently
aside from those materials everything else should be listed in the first post
Thankfully Fooksie uploaded it to the mod browser as well. I checked just now and it downloads perfectly fine from there.Could you upload this to Dropbox or somewhere else? I can't get the download link to work.