As I scrolled through the upcoming changes list, one fix in particular left me mortified: invisible players will no longer have health bars below them if they are wounded. This means that the only reliable visual cue will be gone, making PvP a random mess since there will be no way to reveal someone, no matter how hard you bash or shoot them. Also, keep in mind that items are in infinite supply on major non-survival servers, meaning potions can be chugged down indefinitely.
Stealth shouldn't be an option when one is revealed and is getting shot at: that's the core philosophy of stealth in pretty much all games that have stealth elements. So I want to propose a game mechanic that would prevent invisibility from becoming game-breaking and unfun in 1.3.6, yet would keep the health bar fix intact and PvE completely unchanged.
When an invisible player receives damage, they will get the Revealed debuff for 12 seconds, with a tooltip along the lines of "Visible to other players". This debuff will cause a bright, continuous visual to appear whenever the afflicted user is cloaked via means of Invisibility Potion, Psycho Knife, Shroomite armor and Vortex armor. This will only affect the visual aspect of these items: mob aggression reduction will be unchanged and all respective damage bonuses will still work the same way.
The debuff will be removed automatically whenever the player regains full health (which is when the health bar disappears as of now). Any subsequent damage will reset the timer back to 12 seconds. In addition, "Revealed" will not occur unless the player receives damage while in PvP.
I know that PvP communities are most likely not even 0.01% of the game's player base, but this game mode is very dear to me and my friends, and I'd hate to see it go down in flames due to an incomplete fix.
Stealth shouldn't be an option when one is revealed and is getting shot at: that's the core philosophy of stealth in pretty much all games that have stealth elements. So I want to propose a game mechanic that would prevent invisibility from becoming game-breaking and unfun in 1.3.6, yet would keep the health bar fix intact and PvE completely unchanged.
When an invisible player receives damage, they will get the Revealed debuff for 12 seconds, with a tooltip along the lines of "Visible to other players". This debuff will cause a bright, continuous visual to appear whenever the afflicted user is cloaked via means of Invisibility Potion, Psycho Knife, Shroomite armor and Vortex armor. This will only affect the visual aspect of these items: mob aggression reduction will be unchanged and all respective damage bonuses will still work the same way.
The debuff will be removed automatically whenever the player regains full health (which is when the health bar disappears as of now). Any subsequent damage will reset the timer back to 12 seconds. In addition, "Revealed" will not occur unless the player receives damage while in PvP.
I know that PvP communities are most likely not even 0.01% of the game's player base, but this game mode is very dear to me and my friends, and I'd hate to see it go down in flames due to an incomplete fix.
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