Kyouko Tsukino
Steampunker
Because TBoI is the only "random levels" RPG where all levels look exactly the same.
99% of roguelikes are like that.
99% of roguelikes are like that.
Because TBoI is the only "random levels" RPG where all levels look exactly the same.
99% of roguelikes are like that.
I'm sure someone will tell you otherwise, but I'm pretty sure it's exactly the same thing and they just say that to make it sound like they actually give two tits and a gravy.Is proceduraly generated different to random? Or is it one in the same? Never managed to wrap my head around it. Because numbers.
It's one way to call randomly generated content. Problem is most of the time it's just "chunks" ordered differently so after a while it all looks the same.
That would be a mess. But there's games that manage to work with random "chunks" and still make you feel like you're exploring different dungeons.
Having no (stated) objectives. Give the player the right and large enough selection tools and pieces in a world to play with and they'll make their own goals. The level replayability depends how creative the player is and how much the world doesn't limit it. Basically the whole concept of a sandbox game and the reasons why this, EVE online, that game that shall not be named, Kerbal Space program, Space Engineers, etc... have been so successful.
Kerbal Space Program is a good example.
I suck at playing it, I can't get a stable orbit or land (as long as "landing" means leaving survivors, that is) in any celestial body but Kerbin and Mun, and yet I keep going back to play it from time to time. Why? Because the game lets the player decide how to play it, instead of using "hunger bar" or "permadeath" or other such bull to lengthen playability (in my case, hunger bar amd permadeath shorten playability.)
I just wish Skyrim had a FONV style Hardcore, it'd be awesome to be a woodsman hunting and gathering in the day. Would make hunting way more fun.
Skyrim has plenty of hunger/sleep/thirst mods and even a weather mod which makes cold and northern waters actually dangerous. I know some people don't want to mod their games. I have never understood why, specially with Bethesda's games which are basically modular games where the modules are all built by users. Oblivion only lasted me twenty hours first time I played it - done with the main plot and most sidequests, got bored, forgot about it. Then I took a mod in the knee.
Oh, don't worry, I know more than I want about mods, there's been stupid mods like those since Diablo 1, and even before that. And the modders who do that kind of things are always very... Special snowflakes.
"lol I made this sword of flames+99 that can 1-hit Diablo! What u mean it's unbalanced OMG no flaming!"
Literally first things that popped in my head.
- Random Generation
- Epic story line
- Epic characters
- Fun mechanics
- Open world
- Choices
- Multiplayer
- Mods