It's too bad it was never something that could maybe make mobs completely ignore you if you had no armor on and nothing in your hand. Could've been a way to explore in hostile areas...
Unintentional mob hoiking (mostly slimes / mother slimes) is the biggest cause of deaths or near deaths early game when I'm doing my first 'safe' tunnels across the map. Head down a 'safe' backwalled subway, run into a nasty mob in the middle that couldn't have gotten in legitimately...
Well, why don't you fix hoiking? It's unintuitive, many people report it as bugs already, and the game would be better off with it removed.
I say this as someone with about 1300 hours in the game on Steam.
I had to zoom in to those images to snip the relevant parts... you're gonna tell me you can see something in this?
By the way, personal attacks are not cool.
A demon altar is clipping into the base tiles of another demon altar in the first, and entirely replacing in another.
First:
Second:
@Dodo9 maybe next time use the windows snipping tool or an equivalent to show this in the first place. ;)
Wow, that does seem like a pretty big bug.
So, basically, if I want a better cavern exploration experience, I should only keep worlds with jungles on the east / far east side.
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