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I like the the way that the ores work at the moment, the time for them to regenerate will likely be pretty perfect when the whole map is finished. Now that you mention it, I think that the map being finished will be beneficial in leveling my mining. About the XP per ore, I just feel when I...
I had seen this mod before, and was pretty interested in it. This was before the beta for SP. 1.3 came out, and I saw that this had a beta. I was sort of disappointed that I didn't realise until it was, in my mind, too late. I decided I might just go in with an OP character and just mess around...
How would I go about making a banner? I've made a few tiles before, but I've always ended up getting them wrong and copying them off of a different mod. But, there isn't a a mod (as far as I know) that currently adds any banners.
It works fine for the player, but it does odd effects for NPC's. For example, if it is given to the Queen Bee during her charge, it will stop her entirely even after the debuff is gone. Also, I'm currently doing this
public override void ArmorSetBonus(Player p)
How would I go about having a buff decrease the speed of someone similar to the slow and chilled effects? Currently I have this
public override void Effects(Player player, int index)
player.moveSpeed = 0.5f;
public override void Effects(NPC npc, int...
Adding a cobalt shield wouldn't particularly make a difference. It gives six defense, adds thorn damage, AND adds extra minions. The minion thing is totally out of theme, but I suppose the thorns could make sense. If the thorns was true though, the defense would need to be much lower, like one...
Another great update! But about the new shield, it kind of seems a bit overpowered, especially because it increases minion count AND does thorns damage. I think the it should have a different effect, considering it's base materials.