I haven't been on the forums for a while, but I decided to come back with a suggestion, which is probably the most fitting way for me to return. This object is something that fits very well with the general theme of the latest Terraria update. Anyhow, let's cut the chit-chat and move to the...
How nice that you mention fishing. I guess 1.3.1 was supposed to be all about electronics, but I was a bit disappointed that the fishermen didn't receive anything.
You misunderstood me. This thread (together with the list of WIP features) was posted three weeks ago. It seemed highly disrespectful of you to expect that it's a small amount of work which should have been done by now.
Hey look, a community full of people smarter than me! Bless me with some intelligence too, will ya, I'd love to learn some T-Engineering.
You've got yourself a new member.
*cough* I just hope the devs had time to work on the fishing system a bit *cough*
All jokes aside, I wonder if they're adding anything for process automatization in this patch. Making entire factories in Terraria seems like it'd make for some good fun.
No need to be so blunt, at least attempt to give constructive criticism. Furthermore, Terraria is technically classed as an RPG, and the idea could be fun if implemented well.
I actually really like this idea, it hasn't been done before in Terraria but seems like it'd fit in right away. You wouldn't even have to limit it to summons, you could do it with spells or even certain weapons 'The use of this mythical power/legendary weapon has depleted your energy, you will...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.