Never mind Every calamity mod biome didn't generate at all, none of the labs generated, my computer crashed yesterday and all of my calamity mod stuff disappeared so i will start another world.
so i beat the desert scourge and i dig down to below the desert and there's no sunken sea, its just a ton of water, do i need to make a new world? i will give pictures after i explore the water to make sure it didn't just generate over a bit.
here's one with my hero's mod character with full...
ive made a mod projectile from another persons forum post, but my projectile isnt moving heres a picture
and heres my code for my sword.
using MyMod.Projectiles;
using Terraria.ID;
using Terraria.ModLoader;
namespace MyMod.Items.Weapns
{
class SwordOfTheAncients : ModItem
{...
No, i believe the seeds were bean, b, and e.
i'm not the best at making seeds,
Yea probably, i will wait for the Calamity Mod Devs to fix it before i play a full playthrough.
I can wait, plenty o' mods i can play before then.
I just started a new playthrough of calamity mod rust and dust(1.4.5.001) and the sulphurous sea biome is really weird and i wouldnt be able to play right without it,
can some one help me with this issue?
Im making a armor set and i want to have the set bonus be like the meteorite armor in that it effects a weapon.
i want to make it so it increases damage and knockback but im not sure how to code it in.
how do you do that?
Im making a armor set and i want to have the set bonus be like the meteorite armor in that it effects a weapon.
i want to make it so it increases damage and knockback but im not sure how to code it in.
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