I Remenber this game had Corsair RGB support, I've disabled it one day by blocking it on iCue SDK settings and wanted to enable it back, however when whitelisting the game on iCue the RGB remains unchanged, is there any fix like changing a boolean on a .json config file?
All I have from corsair...
ok, removed from the cloud and it's working, no timed crash, also tried to use the same world on the lite mod of the same mod loader but with cloud activated and it worked fine
im having a bug, that when playing five minutes in a world, it sudenly crashes, here's the log:
[02:22:53] [1/INFO] [tML]: Starting tModLoader v0.11.6.2 Win32NT client
[02:22:53] [1/INFO] [tML]: Running on NetFramework 4.8
[02:22:53] [1/INFO] [tML]: Engine: FNA
[02:22:53] [1/INFO] [tML]...
I have a problem loading overhaul with tml 64bit, when I create a new world with overhaul enabled, this happens and also I get stuck on resizing tile arrays
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