Recent content by daupper

  1. daupper

    tAPI [Discontinued] tAPI - A Mod To Make Mods

    Can anyone give me a basic idea of how to code homing projectiles?
  2. daupper

    tAPI [Discontinued] tAPI - A Mod To Make Mods

    Look it up in the documentation. These keys are integers.
  3. daupper

    tAPI [Discontinued] tAPI - A Mod To Make Mods

    Great! I didn't know you could unzip them. Thanks. You should be able to decompile it with JetBrains dotPeek.
  4. daupper

    tAPI [Discontinued] tAPI - A Mod To Make Mods

    Yup! But I'm sure this and the multiplayer bug will be fixed in the next version.
  5. daupper

    tAPI [Discontinued] tAPI - A Mod To Make Mods

    I had this issue too sometimes, restarting tAPI fixed it for now.
  6. daupper

    tAPI [Discontinued] tAPI - A Mod To Make Mods

    How do I use the new TileDef in r12? Using TileDef.byName[] doesn't work for me. It can't find any tiles. For example: TileDef.byName["Stone"], TileDef.byName["Stone Block"], TileDef.byName["Vanilla:Stone"], TileDef.byName["Vanilla:Stone Block"] All of those give me a KeyNotFoundException.
  7. daupper

    tAPI [Discontinued] tAPI - A Mod To Make Mods

    Thanks! I'll play around with that.
  8. daupper

    tAPI [Discontinued] tAPI - A Mod To Make Mods

    Alright, got it. Though I still don't know how I'd do the generation itself. Has anyone done this yet?
  9. daupper

    tAPI [Discontinued] tAPI - A Mod To Make Mods

    I've worked a bit with the release now and it's great. The new hooks are so useful. I only have one problem: How would I generate a fixed structure? Let's say, I want to create my own underground houses when creating a new world, how would I code that? Also, where would I put it? Is there a...
  10. daupper

    tAPI [Discontinued] tAPI - A Mod To Make Mods

    Would have done that, but I fixed it now, thanks. It took me some time to find out the folders are now plural. Also, I still had some constructors lying around.
  11. daupper

    tAPI [Discontinued] tAPI - A Mod To Make Mods

    Thanks, Yorai! I backed up my mods and set up Visual Studio now. I removed any constructors and the mod builds fine, but when I try to load it, I get a NullReferenceException. I don't know why. Looks like it can't handle some file path. Oh, by the way sorry for the german stuff in the exception...
  12. daupper

    tAPI [Discontinued] tAPI - A Mod To Make Mods

    Sorry. I did not want to get you in a hurry or anything. I installed it now and it works perfectly fine, even without game launcher. Testing my older mods now.
  13. daupper

    tAPI [Discontinued] tAPI - A Mod To Make Mods

    Great! Finally a nice and clean 1.2.4.1 release. So.. how exactly would I update? Do I have to uninstall r10 or does it replace the necessary files? What about the mods? Will they have to be recoded? Also, I'd just love to see all the added things in detail. Is there a changelog, that displays...
  14. daupper

    Official A Lively World - Terraria 1.3 Spoilers & TCF Launch Event!

    Hype! HYPEHYPEHYPE! Seriously.
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