How do I use the new TileDef in r12? Using TileDef.byName[] doesn't work for me. It can't find any tiles.
For example:
TileDef.byName["Stone"], TileDef.byName["Stone Block"], TileDef.byName["Vanilla:Stone"], TileDef.byName["Vanilla:Stone Block"]
All of those give me a KeyNotFoundException.
I've worked a bit with the release now and it's great. The new hooks are so useful.
I only have one problem: How would I generate a fixed structure? Let's say, I want to create my own underground houses when creating a new world, how would I code that? Also, where would I put it? Is there a...
Would have done that, but I fixed it now, thanks. It took me some time to find out the folders are now plural. Also, I still had some constructors lying around.
Thanks, Yorai! I backed up my mods and set up Visual Studio now. I removed any constructors and the mod builds fine, but when I try to load it, I get a NullReferenceException. I don't know why. Looks like it can't handle some file path.
Oh, by the way sorry for the german stuff in the exception...
Sorry. I did not want to get you in a hurry or anything. I installed it now and it works perfectly fine, even without game launcher. Testing my older mods now.
Great! Finally a nice and clean 1.2.4.1 release. So.. how exactly would I update? Do I have to uninstall r10 or does it replace the necessary files? What about the mods? Will they have to be recoded?
Also, I'd just love to see all the added things in detail. Is there a changelog, that displays...
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