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the error is " Make sure you have exactly 1 class extending mod. Found overload.overload, Overload.items.Other.Recipies "
That means you have a duplicate Mod class, mainly the one you added called Recipies.
Delete it, and instead put the code of it in the class overload, in the main folder of...
npc.value can stay like that, what matters is that your using an existing aiStyle, which has its own predetermined way of animating. If you want to animate something like vanilla, you need to make sure whatever ai/NPC your copying from has the same frames as your spritesheet, and then add...