This isn't a default method of C#, this is a method of tmodloader. The reason it stopped working was because tmodloader scrapped the old method. If C# is so easy why haven't you figured out what the first few lines of code do yet? you know:
using Terraria.ModLoader;
While we're at it, why don't...
Hey if it wasn't for Yeahfrick 'Necroing' this thread i would still be stuck. I :red:ing hate this bull:red: 'necroing' people are always on about, because if a problem has not been solved, or has changed in a way that makes the previous solution invalid, the thread isn't serving it's :red:ing...
maybe add a +1 max minions and +15% minion damage on helm and an extra +2 minions and 15% increased minion damage on set(to prevent OP mixed sets). basically spider armor with higher defense and bonus crystal(the set bonus of chlorophyte armor sets).
Any chance of adding summoner gear in future updates? The gap in summoner armor between early hardmode and post-golem is kinda a bummer and they didn't really fix it in 1.4. maybe a chlorophyte headpiece?
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