I agree - the wolf costume and werewolf sprites need tails by default. I've wanted tails on werewolves for the longest time.
It makes no sense that the Baby Werewolf Pet added in 1.4 has a tail, while the enemy werewolves and player werewolves do not have tails. Even the tails we get from the...
Compared to how the Lizard Tail matches the player Merman sprite almost perfectly, it almost looks like the Dog Tail was designed for the player Werewolf sprite before it was updated in 1.4. The Dog Tail is visibly more saturated than the current werewolf sprite.
For now, the closest I've...
I don't know if anybody mentioned this before, but a way to select what color of wire you wanted to see at a time would be very handy. It can get hard to wire when multiple colors overlap and you just want to work on one color at a time.
Also, more functional statues or other gadgets would be...
Thanks for the comment. I had originally intended for the "Breakdown" effect to be the 2nd option in section D, so I may need to clarify on that further. It may or may not be a worthy addition at all, but like said above some people may like it better than others.
A. Introduction & Clarification
Certain enemies, such as those during Blood Moons or in the Dungeon, have the ability to open doors when the right conditions are met. They use a special animation when "kicking" the door, particles appear, and a noise is played.
(Edit: By "Breakdown", I mean the...
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