Recent content by GabeHasWon

  1. GabeHasWon

    Hi! Developer on/of Verdant, Arbor and Spirit. Looks like you've been off of here for a while...

    Hi! Developer on/of Verdant, Arbor and Spirit. Looks like you've been off of here for a while, but these are really nice builds. Good work!
  2. GabeHasWon

    tModLoader Modding Tutorial: World Generation

    You're going to have to be more specific than that. Trees would just be placing a TileID.Sapling with WorldGen.PlaceObject then calling WorldGen.GrowTree. If GrowTree fails (returns false), WorldGen.KillTile the sapling if you want.
  3. GabeHasWon

    When rain is up, just randomly change a nearby tile's `LiquidAmount` to > 0. I don't recall...

    When rain is up, just randomly change a nearby tile's `LiquidAmount` to > 0. I don't recall exactly how that mod worked, but I think I just chose a random spot, moved down until I hit a solid tile, then placed liquid on it.
  4. GabeHasWon

    Tool ArmorHelper - Sprite armor sets >30x times faster!

    It works directly with Terraria's 2x2 sprite sheets. The armor helper sprite is 1x1, but exporting automatically resizes to 2x2.
  5. GabeHasWon

    tModLoader When to stop?

    Ideally, mods are best when experienced by themselves, especially larger mods like Thorium or Starlight River.
  6. GabeHasWon

    tModLoader Modding Tutorial: World Generation

    WorldGen.GrowTree for vanilla trees and *maybe* ModTrees. I haven't used this myself, but it should work.
  7. GabeHasWon

    Biomes & Nature Axolotls can be a new mob.

    I mentioned that in the post lol. It's called Verdant!
  8. GabeHasWon

    Biomes & Nature Axolotls can be a new mob.

    I happen to have already added Axolotls to my mod Verdant if you're at all interested. They're already found in underground ponds too!
  9. GabeHasWon

    tModLoader The Spirit Mod!

    That definitely seems like a TerraGuardians issue. If the error persists and the developers over there don't know the fix, do let me know! Yes. It's compatible with every mod except Polarities, Remnants and Builder's Essentials. I'm afraid to say we do not take major suggestions like this...
  10. GabeHasWon

    tModLoader The Verdant Mod

    The biome is entirely underground! The tree just shows you where it is horizontally in the world.
  11. GabeHasWon

    tModLoader Modding Tutorial: World Generation

    Did you...read my prior message? I've already explained it.
  12. GabeHasWon

    tModLoader Modding Tutorial: World Generation

    You'd check the tile(s) at a location in order to well which biome you're in. Some biome have areas/positions for them, like the desert's WorldGen.UndergroundDesertLocation but that's not consistent and you shouldn't expect too much lol
  13. GabeHasWon

    tModLoader The Verdant Mod

    Hello! Just here to update whoever may see this - Verdant will release on the 5th of October of this year! Here's the release trailer: Thank you all for waiting a while, and I hope you enjoy the mod soon!
  14. GabeHasWon

    tModLoader The Spirit Mod!

    I believe this is an error that has been fixed in the upcoming update. Not much you can do until then though, sorry.
  15. GabeHasWon

    tModLoader Modding Tutorial: World Generation

    "Main.underworld" does not exist. What are you trying to do? What is your code?
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