For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
As someone who has collected all items (and I mean -all- items) in pre-1.4, and wishing to do the same in 1.4, I'm getting rather annoyed with the low drop rate of kites. A friend of mine, who is also a collector, shares the same feeling.
We're in hardmode (moon lord beaten), and are spending...
Admittedly, that long underwater tunnel had me scratch my head. There's a water chest at the end with generic water chest loot. I'd expected to at least see some special loot in there.
Other than that, I'm not really bothered by the ocean lacking any underwater bosses/temples etc. I find that it...
From the PC you're hosting from, open your internet browser, go to google and type: What is my IP
The IP address listed will be the IP given to you by your ISP and will be needed by other players to join your game.
If the backup doesn't load, then your world is lost. It's always wise to make manual backups, especially before an update. It's been stickied on the forums as well prior to the update's release.
Even though that information isn't going to help you, it's a good tip for the future.
I'm sorry for...
I guess more snow is required to have it change into a snow biome. I'll leave it to people themselves to add more snow. Same goes for the <placeholder>, which is a desert (as I expected desert fishing in 1.4 when I was making this map).
Also, there is a hallow/ice area already.
I agree. I like it for the most part, but it's a shame that we're being penalized.
I'd just have kept the prices the same, but give price reductions if you do choose to make them live where they want to live.
My main map has a large building where all NPCs live together. It dates from 2013 and...
We (me and the group I'm playing with) have this problem as well. I'm not sure if it's supposed to be happening (can't imagine this is new intended behaviour in 1.4), but bosses just don't want to leave.
It doesn't matter if players are far away from one another, or if everyone logs out at the...
No thanks, I have a lot of different characters.
But I do think it could've been handled differently, namely have the beastiary be an entirely separate file, so the progress is saved for all characters and all worlds.
This would also solve the problem of not being able to fully fill your...
We had to dig on our world as well; seems like the oasis got planted over the entrance. Just random generation shenanigans. They've been a part of the game since forever.
I don't mind. Rather have one more oasis and dig my own hole. :merchantgrin:
It was incredibly useful to swap accessories instantly, quickly adjusting to a changing environment. I miss this greatly, and can't say I agree with the devs' decision.
So people got a few more inventory spots. *shrug* This cure is much worse than the disease.
Hopefully this can be looked into!