For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
This sort of feedback is a joy to read. I'm glad you care about this mod enough to make a post like this.
Hybrid playstyles in general are tough to balance around due to the inconsistency of damage type bonuses in the base game, where about half are 'all damage' and half are a specific type...
Ownership was officially transferred to him at that time. I couldn't push an update myself if I wanted to (though there's nothing stopping me or anyone else from updating the code on the repository). The mod is no longer associated with my steam account.
I know I've barely been around recently anyway, but consider this the start of an indefinite hiatus from modding. I don't expect I'll be out forever, though, especially since making new stuff is more fun than updating old stuff. And again, thanks to everyone for their support all this time.
The image still hasn't loaded on this end, but it's probably the long-standing conflict with NPCs that clone parameters from a vanilla NPC in their SetDefaults. Don't think there's anything I can do to fix it while keeping mod functionality, but the NPCs causing the issue can be fixed if the...
Looks like the easiest fix is to properly implement ShaderLib instead of just using old code from one of its early builds. Will have to figure out how to do that.
Do post the error, cropped screencap is best. I can't do anything without that.