This sort of feedback is a joy to read. I'm glad you care about this mod enough to make a post like this.
Hybrid playstyles in general are tough to balance around due to the inconsistency of damage type bonuses in the base game, where about half are 'all damage' and half are a specific type...
Can confirm the code for this is pretty awful. A trial-and-error hack at best - and, unfortunately, one that doesn't have a simple adjustment to fit the tMod changes.
Ownership was officially transferred to him at that time. I couldn't push an update myself if I wanted to (though there's nothing stopping me or anyone else from updating the code on the repository). The mod is no longer associated with my steam account.
I know I've barely been around recently anyway, but consider this the start of an indefinite hiatus from modding. I don't expect I'll be out forever, though, especially since making new stuff is more fun than updating old stuff. And again, thanks to everyone for their support all this time.
See my above comment, and the discussion regarding this here.
Looks like there a lot more mods now using the CloneDefaults() method for NPCs now, unfortunately.
The image still hasn't loaded on this end, but it's probably the long-standing conflict with NPCs that clone parameters from a vanilla NPC in their SetDefaults. Don't think there's anything I can do to fix it while keeping mod functionality, but the NPCs causing the issue can be fixed if the...
There is indeed an update, though it's basically untested and there's nothing new. Hardly anything needed to be changed, though, so I don't anticipate major issues.
Looks like the easiest fix is to properly implement ShaderLib instead of just using old code from one of its early builds. Will have to figure out how to do that.
Do post the error, cropped screencap is best. I can't do anything without that.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.