For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
if i get around to it, i'll tweak the furniture, just because i want to, but otherwise, these maps are compatible with 1.3.5, and are complete for that version. i'll update these to 1.4 once that version is out. xboxs360 is equivalent to desktop 1.2.4, and i dont know of a way to convert the...
what do you mean by ""code" and documents" stuff? for help on installing the worlds you can watch the videos in the first post. for searching a specific item, in "Ztorage_Zystem!_v01.00.00 index.zip" is a text file, open the text file, use ctrl+f to look for that item name, and to the right of...
thanks for adding the coin exchange, it works for the boss farmers, however it doesn't work for the money chest. purely out of interest i took a look at the extracted cs files, and i am guessing its the "break;" on line 1327? thats only a guess though lol
lol that "pre-fill" is what i have started doing! would be great if you add the coin exchange. as for the config, there would be no need for a GUI at all, "reduced grinding" tModLoader - Reduced Grinding often changes its config structure, and i personally have not known it to have a gui...
you absolutely may post a link, i'm glad its useful tbh. i most likely will update it when the mod updates.
one thing i find that clutters some of the chests is the gold coins. with only 100 per stack it takes up much more space then a stack of anything '999' would. can they be auto exchanged...
when you do, please post your results. i've been meaning to do that as well, and if i do, i'll post mine as well.
edit; decided to do it lol
edits; keep fixings this up lol
editss; updated the list for version 1.1.0
if a ore is "gatherable" from multiple tools, then the higher the power...
to those who are getting the error containing;
Object reference not set to an instance of an object.
at Terraria.ModLoader.ItemLoader.SetDefaults(Item item, Boolean createModItem)
TLDR; re-enable mods until it loads properly.
with indirect assistance from Yoraiz0r and Sumenora, this is...