It's an annoying technical reason because critical hit chance is determined by the weapon you're holding, not the weapon the projectile came from; if summons had regular critical hits, you'd have to keep the summon weapon out all the time for that bonus to actually apply (and everyone would just...
I've personally experienced both sides of this; I once thought I had an NPC close enough for happiness bonuses, but it turned out they weren't, and I was annoyed. Then I had all my NPCs carefully placed at certain distances from each other, and then the update came and rendered that careful...
I never said (nor, I think, implied) that Morning Star was in a comparable tier to Kaleidoscope (while Empress is theoretically available pre-Golem, I can't imagine anyone actually beats her that early); however, it used to at least have a niche use in the endgame because it had the highest...
Note that she complains about loneliness whenever the number of NPCs between 50 and 240 tiles away is less than 2; if all (or all but one) of those other NPCs are close enough that she gives happiness quotes about them by name, they're too close for her to count them.
To start with, I'm largely a fan of just about every change I've seen in this update; the Nightglow buff is especially noticeable, and I greatly appreciate Life Drain no longer draining mana when not actually hitting anything. The 20 extra mana from Celestial Cuffs is the cherry on top. Also...
It has less range, but it also stacks with them, meaning that combining Treasure Magnet with, say, Gold Ring grabs coins from even further away; it also helps grab Nebula Armor buffs. I'm not sure what you mean by taking a second to grab items; do you just mean the time it takes for the item to...
It's very simple to determine if a suggestion is outside the scope of this thread. Does it require new content? If so, it's outside the scope of this thread.
There are plenty of whips in hardmode, but only one with the highest per-hit damage in the game; I'd rather keep that and tweak it into niche usability than fill in the prehardmode progression.
I'd rather see Morning Star get a longer range than have its damage nerfed; it would even make for a better reference, since it wasn't exactly a short-ranged weapon in the source material.
Uh... you literally just have to talk to them once, then look them up in the Bestiary. Otherwise I never would've bothered putting people in preferred biomes.
What definition of "player-proof" are you using, exactly? Because no matter whether or not they can figure out how to engage the hoik/enter the password/whatever, it's not going to stop someone who just mines out a new entrance or teleports in with a Rod of Discord.
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