• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Recent content by Megalodab

  1. Megalodab

    Terraria Mobile 1.3 Reaches Alpha!

    tbh background music in terraria is awesome but sometimes u wanna use some diff music ya know. Also ive been told that apple music does work while youre in terraria, i need to test out yt vids again though
  2. Megalodab

    Terraria Mobile 1.3 Reaches Alpha!

    aw alright. surprised no one else has suggested that, ill ask someone who has apple music if it works in the backgroun
  3. Megalodab

    Terraria Mobile 1.3 Reaches Alpha!

    yo random question, can we play music in the background now? bc we cant do that on the current phone version. i dont use apple music that much but ik that if u have a yt vid playing in the background as music, it will stop immediately when u go into terraria, even if the terraria music and sfx r off
  4. Megalodab

    Terraria Mobile 1.3 Reaches Alpha!

    yo i just got juked out by that pic then. i hope everything still looks good on both devices wonder if the + - buttons on the bottom r 4 zooming in/out when i open the pic on my phone it looks like that screen is about 4x bigger than the phone screen, like 4 phones put together in a square
  5. Megalodab

    Terraria Mobile 1.3 Reaches Alpha!

    those pictures are definitely on a tablet or ipad or something. I play mobile on a phone screen and its literally a smaller window of the ipad screen, everything is the same size so that you dont need to readjust your hands and fingers when switching off, when i say this i mean stuff like the...
  6. Megalodab

    Terraria Mobile 1.3 Reaches Alpha!

    prolly. rn the sizes of the ui controls are about the same on ipad and phone, but ipad has a lot more space between the controls since the controls are the same size on a smaller phone screen. Those screenshots look like they fit on a tablet, and the controls are spaced out a lot, it seems like...
  7. Megalodab

    Terraria Mobile 1.3 Reaches Alpha!

    are those screenshots on a tablet or a phone? i wonder how the controls are placed differently. maybe they could let the users modify placement of ui buttons like fortnite mobile did a while ago, but idk how the controls play id like to try it
  8. Megalodab

    Terraria State of the Game - March 2019

    Hey loki! with the 1.3 mobile beta testing that just came out, I wanted to know if you found out anything about my suggestion, making a 1 - time option to switch pre-existing mobile worlds to expert once 1.3 comes out. Also just to restate this is to keep the functionality and value of the...
  9. Megalodab

    Terraria State of the Game - March 2019

    the focus isn't trying to skip to the end of the game by already being op or to use this idea as a way to cheat past expert mode -- believe me I'd be the first person to argue against that. The idea is to upgrade worlds people have already spent years creating so those worlds won't lose their...
  10. Megalodab

    Terraria State of the Game - March 2019

    Ok - thank you! My situation that gave me this idea is that I'm making an arena that spans the length of one of my worlds, ocean to ocean and surface to sky, and its too complex to redo. I want to get the most out of it on the hardest difficulties. Another idea came to my mind if its easier than...
  11. Megalodab

    Terraria State of the Game - March 2019

    I've been researching expert mode a bit myself, and to the best of my knowledge it doesn't add anything in terms of structures that would be created on worldgen to the world. It's main features are different drop rates, and boss/enemy health and damage. Could this idea be looked into further...
  12. Megalodab

    Terraria State of the Game - March 2019

    on mobile, how will 1.3 be introduced to pre-existing worlds? It would be perfect if there was some kind of 1-time option, once you re-enter a world for the first time on 1.3, to change those pre-existing worlds to expert mode or stay in normal mode, since those worlds never got the opportunity...
  13. Megalodab

    Mobile Add option to change existing mobile worlds to expert/normal mode when 1.3 comes out

    Not sure I understand what you mean. You can just go back and defeat the bosses in expert mode again to get their drops, including plantera and the golem that drops the shiny stone, right? I don't have PC version so I wouldn't know haha
  14. Megalodab

    Mobile Add option to change existing mobile worlds to expert/normal mode when 1.3 comes out

    I don't think expert mode adds anything to the world as far as structures go, that you would need a new world to make. For mobile worlds that never had a chance to select expert mode, like a world where you made a massive bossfight/event arena that spans the whole length of the world (me), that...
  15. Megalodab

    Mobile Being able to zoom out more on mobile+ controller support

    maybe they should add a setting with the next 1.3 updarte when it comes out for mobile that would determine what your max size window would be when you're fully zoomed out. A max like that would b beneficial so you dont accidentally zoom in and out from your selected view size while playing...
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