It was a mob from other mod, i think. If he hits me, it has a chance to drop the item from my inventory. I just dont know if it drops or removes and creates another item.
Hello Guys
I foung a sadly bug:
I was playing with my recently minishark with cursed inferno modifier when suddenly an enemy who has the ability to drop my weapon hit me.
When i picked up the weapon again, the status re-rolled.
That was frustating, but still loving the mod
Well, i'm trying to make a mod just for fun but i dont know any good ways to do this without altering tModLoader itself.
I want to make a mod that alters all vanilla weapons with this condition
I can use a certain custom item on recipe to "upgrade" this item, having a little boost on attack...
but in this case could I add another variable to the class Item.cs to maintain the original value? i want to do something like this:
item.originalDamage= 35; // that variable doesn't exist on Item.cs
item.modifier = 5; // that variable doesn't exist on Item.cs
item.damage = 40;
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