So this is what you're talking about.
using Terraria.ID;
using Terraria.ModLoader;
namespace NikIsSikYoyoMod.Items.Placeable
{
public class ExamplePrinterSprite : ModItem
{
public override void SetDefaults()
{
item.name = "3D Printer";
item.width...
Whenever I place my block, it does not turn into the actual sprite that i have assigned it to so, yeah.
using Terraria.ID;
using Terraria.ModLoader;
namespace NikIsSikYoyoMod.Items.Placeable
{
public class ExamplePrinterSprite : ModItem
{
public override void SetDefaults()...
Errorrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
:p
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace NikIsSikYoyoMod.Projectiles
{
public class PetName : ModProjectile
{
public override void SetDefaults()
{
projectile.CloneDefaults(ProjectileID.ZephyrFish);
projectile.name =...
Oh :P
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace NikIsSikYoyoMod.Projectiles
{
public class PetName : ModProjectile
{
public override void SetDefaults()
{
projectile.CloneDefaults(ProjectileID.ZephyrFish)...
c:\Users\nm120\Documents\My Games\Terraria\ModLoader\Mod Sources\NikIsSikYoyoMod\Projectiles\PetName.cs(28,13) : error CS0246: The type or namespace name 'MyPlayer' could not be found (are you missing a using directive or an assembly reference?)
c:\Users\nm120\Documents\My...
I have an error:
c:\Users\nm120\Documents\My Games\Terraria\ModLoader\Mod Sources\NikIsSikYoyoMod\Pets\DroneBuff.cs(12,46) : error CS1010: Newline in constant
using Terraria;
using Terraria.ModLoader;
namespace NikIsSikYoyoMod.Pets
{
public class PetDrone : ModBuff
{
public...
Are you talking about this?
using Terraria.ModLoader;
using Terraria;
using Terraria.ID;
using Microsoft.Xna.Framework.Graphics;
namespace NikIsSickYoyo
{
class NikIsSickYoyo : Mod
{
public NikIsSickYoyo()
{
Properties = new ModProperties()
{...
Problem... Again.
using Terraria;
using System;
using Terraria.ID;
using Microsoft.Xna.Framework;
using Terraria.ModLoader;
namespace NikIsSickYoyo
{
public class YoyoMod : ModItem
{
public override void...
Sequence contains no matching element
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
at Terraria.ModLoader.AssemblyManager.InstantiateMods(List`1 modsToLoad)
using Terraria;
using System;
using Terraria.ID;
using Microsoft.Xna.Framework;
using...
Now its asking me to put a semi colon in a middle of a code line lol
c:\Users\nm120\Documents\My Games\Terraria\ModLoader\Mod Sources\NikIsSick Yoyo\YoyoMod.cs(29,22) : error CS1002: ; expected
using Terraria;
using System;
using Terraria.ID;
using...
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