As far as I'm aware, Negative Paint is pretty niche as a paint. If it's not possible that's completely okay however Negative Coating would be an amazing change to make this niche item more viable in builds.
I was excited to see a new visual effect item until it was just only an equipable vanity and not another monolith. That's all I ask of this suggestion.
When using Shoe Spikes, Climbing Claws, Tiger Climbing Gear or any similar gear on a vertical wall of a Conveyer, they don't seem to properly interact with the wall like it would if you were standing on them horizontally. This could easily be tweaked around with.
Shoe Spike / Climbing Claws
The...
I am curious if there will be an escape sequence of any kind in this mod; mostly because it's a staple in Metroid for them and it would be interesting to see how one would work in the context of Terraria
A Space Pirate Invasion sounds honestly pretty cool and I bet that might even happen according to the already existing space pirates (Using Heros mod to spawn them)
Adding on to this suggestion; when Mods take a leap into 1.4 could there also be master mode boss pets? (Such as Torizo, Serris, Kraid, etc) I would really like a small Nightmare following me around
This mod just outclasses most other mods out there it's really impressive; I'm quite excited to see how much is done with this mod! I am very stoked for the future of it.
This is why post moon lord content would be a good idea if it were to happen; I could visualize so much more content from this mod even past moon lord but that's just me.
What I mean by consumable is once you use the keycard you could use any weapon on the hatch the keycard was for; what you said would be quite annoying indeed lol.
Wouldn't it make crafting the missile launcher or super missile pointless for hunter class? Also for adventure maps that want to use these hatches will have to be extra careful about which bosses they use in those said maps.
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