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Note: This thread is spam, here is the correct thread: tModLoader - Official tModLoader Help Thread
I have noticed that we think the same "(WorldGen.rockLayer * Main.maxTilesY)"
Note: NEVER use WorldGen.TileRunner after world gen, it overrides ANYTHING. I "think" OreRunner(int i, int j, double...
I still learned something new, but it doesn't seam as you say it.
1: it says it slows the more there are in a small area, meaning it is ultimately the same rate.
2: it also says that it mdoesn't spread near corruption or crimson.
It might be an internet issue.
Please Note: connecting to an internet browser doesn't mean you have enough internet for steam.
You might have to mess around with your internet stuff.(I am clueless there)