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I think he says something along the lines of ₕ̴̝͍̥͈͒̅̂̎̾͒̄͊͜ₒ̵̱̟̳̄͆̔̉̇͂͠͝ω̵̠͎̦̱̩̗̅̈́̔̆͠ ̷͈̲̲̙͈͍̊͊͋́∂̷̢̨̠͓̺̊͆̀̿̓̌̿͌̾̒ₒ̷̖̗̼̭̺̞̣͕̮͑ ̸̨̡̱̳̺̥̭̜̻͌̓́̓͆͝͝͝у̵̡̡̧̯̘͚̹̩̲͈̀̋̀̊͑̎ₒ̵͉͖͓̃́̈́̋ᵤ̶̫̤̳̮̈́̀͛̓̏̊̐̋͗̐ ̷̅̄̈́̓͊͋̉̔̋͠ͅₖ̵̛̗̓ₙ̸̲̖͇̺͔̣̺̬̍̆̃̍ₒ̷͓̗͇̬̳̆͛͠ͅω̴͔̣͔͎̜̬̘̜̭̆̌͌̄̉̓̂͒͘̕
When it comes to mapmaking in Terraria, there is one really big problem: boss fights.
If you want to have a boss fight in a map you would probably want it to:
Be summoned without having the player use a summoning item
Be summoned several times in case the player fails, without breaking the map...
I think her healing should be nerfed to some sort of short regen which heals a certain % maybe. Another suggestion is that the Nurse is affected by potion sickness.
Also she could still remove debuffs.
This idea is pretty simple: Add more bad modifiers to Terraria. Like, modifiers that are -75% or 90% damage. I'm serious.
Now, you may wonder why in Cthulhu's name I would want that?
Mapmaking. There are a lot of items in Terraria that have really fun and unique mechanics. A great example is...
Hi! Sorry for the late answer, I haven't been very active lately on here. Glad you liked the map, and thank you for the feedback!
Both of these are intentional! I basically wanted to give a little extra stuff to clever people, most people who play through the map probably missed some of this...
Late pre-hardmore is my favorite. I like that in this stage you don't feel completely OP with wings and insane weapons and all that - it's a lot simpler, and movement is more fun when you have a lot of options instead of just using your best wings. Flying carpets, grappling hooks, balloons...