In the end, I have the following code:
using Terraria;using Terraria.ModLoader;using Terraria.ID;namespace ModSammonsMod{ public class SammonsMod : ModSystem { public override void PostUpdateProjectiles() { Projectile[] projectiles = Main.projectile...
I'm new to modding. I don't know how to create mods, I'm just learning. I've been writing code for a very long time so that the player's projectiles can damage him. In the end I got the following code:
```cs
using Terraria;
using Terraria.ModLoader;
using Terraria.ID;
namespace ModSammonsMod
{...
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