Recent content by ShikoZZ

  1. ShikoZZ

    How do I make custom animations for projectiles and how do I make swords shoot more than 1 projectile? (Resolved)

    For shooting more projectiles you should use "public override bool Shoot" Inside it you can create for cycle and inside it create new projectile Example here Edit: i forgot to add cycle, just put all the projectile spawn code inside it
  2. ShikoZZ

    tModLoader How to change the texture of weapons depending on cooldown

    I have a custom sword which has an alternate attack with cooldown. How i can set different sprite for the item depending on this cooldown? Here is code for this sword: namespace Inquisitors.Items { public class SwordOfLawrence : ModItem { int altCool = 1000; int...
  3. ShikoZZ

    tModLoader Change speed of the projectile

    thank you very much! I didn't even know that i can multiply vector on float
  4. ShikoZZ

    tModLoader Change speed of the projectile

    okay, but how to make them spawn in a random circle
  5. ShikoZZ

    tModLoader Change speed of the projectile

    I have created a custom sword that shoots custom projectiles. This projectiles creates some new projectiles when killed. New ones have speed of then killed projectile but i need to make them slower This is code for the main projectile public class LawrenceProjectile : ModProjectile {...
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