For shooting more projectiles you should use "public override bool Shoot"
Inside it you can create for cycle and inside it create new projectile
Example here
Edit: i forgot to add cycle, just put all the projectile spawn code inside it
I have a custom sword which has an alternate attack with cooldown. How i can set different sprite for the item depending on this cooldown?
Here is code for this sword:
namespace Inquisitors.Items
{
public class SwordOfLawrence : ModItem
{
int altCool = 1000;
int...
I have created a custom sword that shoots custom projectiles. This projectiles creates some new projectiles when killed. New ones have speed of then killed projectile but i need to make them slower
This is code for the main projectile
public class LawrenceProjectile : ModProjectile
{...
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