Recent content by skellyman4

  1. skellyman4

    tModLoader Custom Crafting recipes for vanilla items.

    I was playing some mods when I needed a Companion Cube for a crafting recipe. I know they are really rare and could not bother to wait for the traveling merchant to sell one so i decided to make a custom crafting recipe for it. I did it but I dont think its the most efficient way. Basically...
  2. skellyman4

    PC SHARE YOUR MAP SEED [PC 1.3.4 & beyond]

    I went over to my ocean an this was there TopOfSpoiler Then i pulled up TEdit and i saw this TopOfSpoiler Here is the seed for the world: 2020764112
  3. skellyman4

    tModLoader imkSushi's Death Counters Mod

    Is there a way I could remove deaths from the deathcounter?
  4. skellyman4

    tModLoader Mob Droping Help!!!!

    Thanks jopojelly. And BTW i love your mods keep up the good work.
  5. skellyman4

    tModLoader Mob Droping Help!!!!

    Ok I did that and I get this error "A get or set accessor expected." And heres my code using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace LiusMod.NPCs.Mobs { public class IronSlime : GlobalNPC { public override void...
  6. skellyman4

    tModLoader Mob Droping Help!!!!

    Can someone please help me and tell me what im doing wrong My Code using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace LiusMod.NPCs.Mobs { public class IronSlime : GlobalNPC { public override void SetStaticDefaults() {...
  7. skellyman4

    tModLoader How to Make a NPC Drop Something?

    Hey I still cant figure out how dont know what im dooing wrong
  8. skellyman4

    tModLoader How to Make a NPC Drop Something?

    Hi i have been trying to make a npc/monster drop something. When I try to build and reload my mod it says 'Terraria.ID.NPCID' does not contain a definition for 'IronSlime'. So can someone tell me what im doing wrong? Here is the drops .cs Here is the Mobs .cs
  9. skellyman4

    tModLoader Lius Mod Monster

    Hi I have been trying to make a slime and I cant get it to follow the player can someone tell me how I can. This is what i have right now. using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace LiusMod.NPCs.Mobs { public class IronSlime : ModNPC { public...
  10. skellyman4

    tModLoader Lius Mod Sword Projectile

    Hi i just need to know how to make a sword that can shoot projectiles and how to make the projectile the sword shoots. Can you just post the contents of an example .cs file for both or them please.
  11. skellyman4

    tModLoader Tmodloader Creating My Own Mod

    I am trying to create a mod and when i just want to kow how i make a modded item crafted in an ancient manipulator. This is what i have right now. using Terraria.ID; using Terraria.ModLoader; namespace LiusMod.Items.Placeable { public class LiusAnvil : ModItem { public...
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