I was trying to correct there spawn behavior but was unable to really nail the problem down. Another problem I had was lava golems taking up all the spawn slots so I rarely got to see other mobs. I ended up taking out out the ability for the golems to spawn at all and am having a much more...
So I think there is an error in this mod that causes A LOT of molten golems EVERYWHERE.
In the earthengolem.cs file there is a line in the spawn conditions:
if (golemType == 0 ? (Main.rand.Next(5) != 0) : golemType == 7 ? (Main.rand.Next(10) == 0) : (Main.rand.Next(20) != 0)) { return false; }...
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