Is there a way to make an item increase the damage/firerate of a weapon without making an entirely new piece of code for the weapon? Would it just be
player.damage += 0.25f;
or what?
How can you make an NPC be able to be affected by a debuff? And can I make the debuff spawn a new NPC in place of the old one? (Like what if I want to make a debuff that 'zombifies' mobs?)
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