Recent content by AgCl

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    Weapons & Equip Pulse Bow sold by the Truffle rather than the Traveling Merchant

    The Pulse Bow is really only useful right after Plantera; its bounce mechanic is helpful for easier exploration of the Lihzahrd Temple and the post-Plantera Dungeon. However, it is locked behind the RNG of a Traveling Merchant spawning, on top of the randomization of his store itself. It would...
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    Weapons & Equip The whips go against the principles of the summoner

    So you say yourself that whips are bad and gimmicky. The post is about reworking them into something better. Why are you opposed to that?
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    Game Mechanics Boss drop list

    The world seed determines a set cycle for Fishron drops: for example the Tempest first, then the Tsunami, then Bubble Gun, then Flairon, and finally the Razorblade. This means you are guaranteed to get the item you want after at most 5 kills. Of course, special drops like Fishron Wings are not...
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    Game Mechanics Boss drop list

    Many Terraria bosses have a list of drops from which one random item is chosen on kill (or upon opening the Treasure Bag). You can chopse to adjust your gameplay based on what you obtain from each boss, or have a desired item in mind and farm the boss until you get that item. It would be nice...
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    Weapons & Equip More unspecialized armors

    Most armors (that are worth using) in Terraria give bonuses to a specific type of damage (Melee, Magic, Summon and Ranged) and other stats related to the corresponding class. Pre-Hardmode, however, has a solid "unspecialized" option at every point of progression: wood (+ cactus, pumpkin) armors...
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    Game Mechanics Mage class and Mana rework

    Let's join the fray of talking about how the mage class is underpowered and needs a rework. One of the issues I notice most, after having played a full Mage playthrough and now playing a multi-class character, is how Mage feels like a worse Ranger, with the mana potions being the ammo that...
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    Game Mechanics True hallowed armour/ Terra armour.

    I personally don't really enjoy the fact that the "ultimate" item at the end of most progression stages is a melee item. It makes the game feel like all the beautiful diversity of magic, ranged and summon weapons/armors/accessories is a side quest to obtaining Night's Edge/Terra Blade/Zenith. In...
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    Game Mechanics Suggested rework to Reforges

    It would be too much if it could be applied to all 6-7 accessories at all times, which would be the case if the only cost was money because it is an eassily accessible resource. It would not be too much if reforging an accessory to this level took dedication and also required you to keep this...
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    NPCs & Enemies Hunter Town NPC

    A unique quest-giving NPC Moves in after Eater of Worlds or Brain of Cthulhu is defeated Unique housing mechanic: can live in the Corruption/Crimson and is most happy there Prefers living absolutely alone, and counts as -2 NPCs for pylons to work (so he would need to be housed with 5 others...
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    Game Mechanics Reforging Rework: Stop the Goblin Tinkerer from taking the vast majority of your hard-earned platinum!

    I like how there's so much talk about reforge reworks since forever (I'm currentlx searching the term "reforg*" in titles), but there's absolutely no response or announvement by the developers about it... let's hope they're secretly working on improving the system.
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    Game Mechanics Suggested rework to Reforges

    First, I will link SorbetCafe's post without commenting on it much, as this is what inspired me for this idea: link So, here's the goal: turning a mechanic that is currently mostly "Aah, I have to farm coins again because I spent everything on reforges" into a progressive gameplay unlock, while...
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    Game Mechanics Suggested rework to loot drops

    More ideas I've had during the last hour: - Say you fought a boss three times and still haven't obtained the item you need. You can now trade in the three items for the one you want (through an NPC, crafting, or shimmer). That makes more sense to me than the second suggestion - All of these...
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    Game Mechanics Suggested rework to loot drops

    Hello. Have you ever been slightly discomforted, moderately annoyed, or severely infuriated at beating a boss for the n-th time, and still not getting the drop you need for your build? I'm not talking about rare drops, I'm talking about the regular loot table from which one item drops every...
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    Weapons & Equip Buff the True Excalibur

    That's what I said. If you shoot into a crowd of enemies with the True Excalibur projectiles, only half of the projectiles will do damage. That's like using the minishark with the meteor shot - terrible dps. If the TE projectiles didn't pierce, it would be equal to the TNE.
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