so basically i just need to put the name of the moditem in inverted commas? thanks. and yes i do know the AddIngredient method. i just didnt know what i was supposed to put if i wanted an item from my mod to be an ingredient. thank you friend
hello. i need help. How does one set an ingredient to be an item from ones mod. thanks in advance :D
Translation: "how do i set an ingredient to be an item from my mod. You are the best person in the world if you know this :D"
umm i dont really see the problem. if you do please tell me because im blind af.
using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace rglmod.Items
{
public class Aetherblade : ModItem {
public override void SetDefaults()
{...
oh dear. another bug i dont understand. everything else i fixed. just this...
c:\Users\Hafiz\Documents\My Games\Terraria\ModLoader\Mod Sources\rglmod\Items\aetherblade.cs(28,29) : error CS1519: Invalid token '(' in class, struct, or interface member declaration
does the name have to have .png? i think i saw what i did wronf
so what you said did work. now i need to do a lot of debugging. at least one damn problems off my chest. thanks mate.
btw if ur interested this is the log.
c:\Users\Hafiz\Documents\My Games\Terraria\ModLoader\Mod...
So im supposed to be creating a weapon mod for terraria but this one bug keeps kicking my :red:.
Is it
Missing mod: rglmod/Items/Aetherblade
at Terraria.ModLoader.ModLoader.GetTexture(String name)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object...
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