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Recent content by willcocobo

  1. willcocobo

    tModLoader Official tModLoader Help Thread

    it isnt as simple as just adding it
  2. willcocobo

    Beating Terraria with a flare gun

    ahh ok, i never knew that. thanks!
  3. willcocobo

    Beating Terraria with a flare gun

    do the teleports prevent him from healing?
  4. willcocobo

    Beating Terraria with a flare gun

    cult man is probably happy he finally fought a worthy opponent and that didnt just slap him around
  5. willcocobo

    thank you, i now have a place to get a idea of how to do dragons!

    thank you, i now have a place to get a idea of how to do dragons!
  6. willcocobo

    did you do the sprites in your signature?

    did you do the sprites in your signature?
  7. willcocobo

    tModLoader Official tModLoader Help Thread

    you are welcome fellow forum user
  8. willcocobo

    tModLoader Official tModLoader Help Thread

    using System; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Modding2.Items.Buffs { public class Waffle : ModItem { public override void SetStaticDefaults() {...
  9. willcocobo

    tModLoader Official tModLoader Help Thread

    simple problems are the most annoying in my opinion. it also sucks when you forget a { or ;
  10. willcocobo

    tModLoader Official tModLoader Help Thread

    use this public override void SetStaticDefaults() { Tooltip.SetDefault(" adds throwing damage "); you can change what it says. i dont know how to make it only show up when you have all the armor set equipted. so it will show up on the piece you put the code on
  11. willcocobo

    tModLoader Official tModLoader Help Thread

    could you post the full code of the armor? it may be a problem somewhere else
  12. willcocobo

    tModLoader Official tModLoader Help Thread

    the " Projectile Guide and Implementation " thread is very helpful for projectiles, there will be a lot of reading but its really helpfull and the tModLoader ExampleMod on git hub has things like enemies and weapons and its showes all code
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