Recent content by willsp

  1. willsp

    What are your hot takes for Terraria?

    Yes, if you choose to use the item you would be locked into using weapons like that, thus providing an alternate progression path through the game rather than just looking for whatever weapon deals the most damage on it's own. or you perhaps you find a better synergy accessory later that pushes...
  2. willsp

    What are your hot takes for Terraria?

    They lead to a lot of bad fits but also a lot of good fits, that's the point. finding an accessory like this might push you to use a weapon you hadn't considered before, or perhaps do a mixed build. If you don't want to do that you don't have to but its an option that might help add some variety...
  3. willsp

    What are your hot takes for Terraria?

    * I never said they had all to be projectiles, nor that all the attacks summoned were even remotely similar to each other, and most of the attacks are either summoned under different circumstances or have different strengths or abilities, that is what makes them unique * Stacking damage over...
  4. willsp

    What are your hot takes for Terraria?

    They were never meant to be a "fix" nor an "improvement" they were meant to be an alternative to raw damage ups so that not every optimal build at all points in the game has to just be a collection of generic stat increases as opposed to an accessory that works in a unique and creative way What...
  5. willsp

    What are your hot takes for Terraria?

    Then what's wrong with providing more ways to be optimal? what's wrong with giving players a different way of being as good as they can at a certain point in progression? doesn't that just give players another reason to play the game again a different way? Its not "Proc item #1 is used over...
  6. willsp

    What are your hot takes for Terraria?

    Making options that are potentially stronger than others under certain circumstances provides more variety between playthroughs depending on what sort of weapons you choose to build toward, this helps replayability and gives players a reason to try new things. Most games aren't played through...
  7. willsp

    What are your hot takes for Terraria?

    we really need mana to be explored more as a mechanic. *Accessories or armor that summon attacks or projectiles or buff AoEs or something upon spending a certain amount of mana *More viable options for restoring mana beyond just the flower and its upgrades so we aren't forced to be constantly...
  8. willsp

    What are your hot takes for Terraria?

    average run has 5 accessory slots, +1 if use a demon heart in expert worlds, and an additional +1 for playing on master average player is going to be filling around half of those with some combination of either wings,boots, worm scarf, soaring insignia, dash, knockback immunity ect The only...
  9. willsp

    What are your hot takes for Terraria?

    Are you trying to convince me its overpowered or underpowered? I'm just trying to make the point you could add the item into the game without it breaking everything. If you can trivialize an event with a piercing projectile you should be able to trivialize the same event with other forms of...
  10. willsp

    What are your hot takes for Terraria?

    Synergy oriented or not you could still balance it fairly easily. Players only have a set number of accessory slots. more synergy items means less damage boosting gear, sustainability and mobility. You will likely fit 2 or 3 synergy items in your build at a time, its not like Risk of Rain where...
  11. willsp

    What are your hot takes for Terraria?

    You look at these items like they're new concepts when summon tag damage, defense dropping accessories (which effectively increase your damage by a set number due to how defense works) and the firecracker already exist in the game. Im just suggesting we expand on ideas like that a little...
  12. willsp

    What are your hot takes for Terraria?

    They are more than just a more colorful equivalent to a raw stat boost. They provide situations where some accessories are more useful than others based on the weapon you are currently using eg: If an accessory deals a burst of damage scaling based on the attack that activates it, but also has...
  13. willsp

    What are your hot takes for Terraria?

    Oh there are SO many things you could do for weapons that hit quickly you could have accessories that: 1. unleash an attack upon damaging an enemy a certain amount of times (including debuff ticks) 2. apply stacking DoT debuffs that reset the duration of previous stacks with every new stack...
  14. willsp

    What are your hot takes for Terraria?

    I do not like the way combat accessories are designed in this game. There are far more interesting ways of increasing your overall DPS than simply granting a 15% increase to a specific stat
  15. willsp

    NPCs & Enemies Making post-Golem progression a bit better.

    By a "friendly" NPC I don't mean him being all cheery and kind. I just mean he wouldn't actively attack the player like an enemy would realistically he'd say that he needed the materials for an event of immense cosmic importance and would act all aggressive and dodge the question If you asked...
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