Y-axis conveyor belts? It'll be over when they unlock the Z-axis too. How will downwards vertical conveyor belts work, or will they only come as the upwards version?
On another note, they simply can't bring an old mob back... Orca-n they?
Edit: Autocorrect messed up
Stumbled upon this by chance, so I'll drop a few of my opinions on this. First of all, I feel like there needs something unique about the boss that differentiates it from other Wyverns; Queen Bee is quite literally the bees' queen (queen bees also exist in real life). Instead of limiting the...
In my opinion, part of the reason why the oceans tend to be boring and forgotten is because they're located at the ends of the world for... absolutely nothing in return. The oceans tend to be very bland and colorless, too, so adding the coralstone and reef blocks would add a pop of color and...
I knew I was forgetting something. Normally, the two oceans near the edges of the world have a border made out of sand forming a quarter of a circle, and that would be where the Angler spawns.
I'm not sure which idea would be better: keep the original oceans as is (which would look weird), or...
Thanks for the support!
I actually planned to revert the Reaver Shark's change but I'm not sure whether or not that would be a good idea, though. I feel like I'm also forgetting a ton of other things too.
This secret world seed suggestion aims to bring a new and refreshing change to how the game is played, much like the Don't Dig Up secret world seed. The Terrarchipelago (or possibly Arraria...?) changes the world generation from the standard world generation to something resembling an...
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