For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
Yeah, what to write? Congrats.
Did you know that I assume the splitscreen willl be for 4 players simutaneously? Much fun finding the bottlenecks. Should be similar to finding jungle spores - lots of them, but never enough.
Yesterday I started a new world in 4-player split screen. On our old Xbox360. No lags, everything fine.
But on that machine my daughter will never ride a unicorn.
I still assume it's an architectural problem - or they implemented touch controls listeners for 4 players simultaneously and forgot...
You need to update your signature... maybe directly change it to 11 months to save some effort... still have started the game once and in between removed it to get space for stuff that we can play coop... money for nothing... disappointing...
You use the subjunctive 'should' and the term 'I belive'.
Could you please clarify if you have actually played Terraria on the switch in split screen before?
And if you have: Is it the retail (cartridge) or download version?
Now I'm really curious, as I also got such information from German...
Hi there, possibly a blasphemous suggestion:
Leave it to us whether we accept a low performance, but activate the split screen mode.
Maybe with a giant pop-up at game start that tells us that unfortunately there are still performance problems (which are being fixed diligently).
Ah yes, again a disappointment. Slowly I get routine in being disappointed.
So no pumpkin moon with my son. Too bad.
Slowly I get the impression that the performance problems are due to the global software architecture and that performance wasn't thoroughly considered during design, so the...
I asked on Amazon, if the given description for the retail-cartridge-version is correct (-Docking-Funktion mit 2 Spielern am geteilten Bildschirm. Benötigt zwei Joy-Cons pro Spieler.)
-> docked 2 players split-screen.
Today I got answers, that 2 players in split-screen is possible and...