Terru
Terrarian
Don't know if there is a proper feedback forum besides suggestions, but since this isn't really a suggestion, I'll post it here.
Why do we have golfing now? Don't get me wrong, golfing is cool and all and I'm sure terraria does it well too but.. I just don't understand why? Golfing adds very little to the game, besides a minigame that you really have no incentive to do, it's just.. there. I'm not saying I hate fun or anything, but it feels like a lot of effort was put into a feature that's just kind of there. Kites in comparison fit pretty nicely on the other hand, they showcase the weather feature, you just find them around and you can whip em out and just have fun with them. With golf you find nothing related to it in the world besides the npc, you have to build all of the tracks yourself, buy the stuff from the golfer and then you golf.. again, I'm sure it's all fun, but my main complaint is that the resources spent on golfing could have been spent on something more meaningful, be it balancing the game better, making master mode more interesting, making summoner more viable and on par with the other classes, etc etc.
Golfing just doesn't have much of a presence in the game, there are no teasers for it in the worldgen either, you can't discover an ancient golf course for example or anything, it's existance is very much just there. Kites you can have fun around with immediately and fishing is more of a resource gathering option than something you do for fun. Golfing to me personally feels like something that should have been left for the modders, especially if adding stuff to the game is getting hard due to it's spaghetti code. Coulda done without golf if it meant for more meaningful changes.
Why do we have golfing now? Don't get me wrong, golfing is cool and all and I'm sure terraria does it well too but.. I just don't understand why? Golfing adds very little to the game, besides a minigame that you really have no incentive to do, it's just.. there. I'm not saying I hate fun or anything, but it feels like a lot of effort was put into a feature that's just kind of there. Kites in comparison fit pretty nicely on the other hand, they showcase the weather feature, you just find them around and you can whip em out and just have fun with them. With golf you find nothing related to it in the world besides the npc, you have to build all of the tracks yourself, buy the stuff from the golfer and then you golf.. again, I'm sure it's all fun, but my main complaint is that the resources spent on golfing could have been spent on something more meaningful, be it balancing the game better, making master mode more interesting, making summoner more viable and on par with the other classes, etc etc.
Golfing just doesn't have much of a presence in the game, there are no teasers for it in the worldgen either, you can't discover an ancient golf course for example or anything, it's existance is very much just there. Kites you can have fun around with immediately and fishing is more of a resource gathering option than something you do for fun. Golfing to me personally feels like something that should have been left for the modders, especially if adding stuff to the game is getting hard due to it's spaghetti code. Coulda done without golf if it meant for more meaningful changes.