See, Doom 3 focused too much on trying to scare you. There weren't enough enemies to slaughter because of the jumpscares, some of the weapons were noticeably lacking, some of the ammo sizes were lame (60 bullet belt in a handheld minigun? The ?) And not a lot of action that wasn't in some way trying to be horror.
What we see here are all kinds of player actions, weapons don't even have magazines, and there are more enemies to kill, probably even more on higher difficulties. Maybe it looks like Doom 3, maybe the enemies resemble it, but it definitely is something else entirely to me.
It is decently action centered and I guess does properly potray DOOM. Still nothing particularly unique to my eyes, but that's most likely because I never particularly enjoyed the series that much.
Yeah, if you're into more complex things, it's not for you. Doom's beauty is in it's simplicity; The monsters can look generic, uninspired, it doesn't matter. They are there to be killed. There's no deeper conflict, no moral gray areas. They are demons; they want to kill humanity, steal your soul. So you kill every last one you see. If Doom 4 remembered that, it got it right.
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